[TDC] fix Parapet Thrasher triggered Ability

This commit is contained in:
jmlundeen 2025-09-02 07:52:32 -05:00
parent 8656548676
commit 693a6f2213
2 changed files with 143 additions and 10 deletions

View file

@ -1,7 +1,5 @@
package mage.cards.p;
import java.util.Objects;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
@ -12,17 +10,27 @@ import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.ExileTopXMayPlayUntilEffect;
import mage.abilities.hint.common.ModesAlreadyUsedHint;
import mage.constants.*;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.DamagedBatchForOnePlayerEvent;
import mage.game.events.DamagedEvent;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.targetadjustment.ThatPlayerControlsTargetAdjuster;
import mage.target.targetadjustment.DefineByTriggerTargetAdjuster;
import mage.target.targetpointer.FixedTarget;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
/**
*
@ -31,7 +39,6 @@ import mage.target.targetadjustment.ThatPlayerControlsTargetAdjuster;
public final class ParapetThrasher extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent(SubType.DRAGON, "Dragons you control");
private static final FilterPermanent artifactFilter = new FilterArtifactPermanent("artifact that opponent controls");
public ParapetThrasher(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{R}");
@ -45,11 +52,7 @@ public final class ParapetThrasher extends CardImpl {
// Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn --
// * Destroy target artifact that opponent controls.
Ability ability = new OneOrMoreDamagePlayerTriggeredAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(),
filter, true, true, SetTargetPointer.PLAYER, false)
.setTriggerPhrase("Whenever one or more Dragons you control deal combat damage to an opponent, ");
ability.addTarget(new TargetPermanent(artifactFilter));
ability.setTargetAdjuster(new ThatPlayerControlsTargetAdjuster());
Ability ability = new ParapetThrasherTriggeredAbility(new DestroyTargetEffect(), filter);
ability.setModeTag("destroy artifact");
ability.getModes().setLimitUsageByOnce(true);
@ -78,6 +81,47 @@ public final class ParapetThrasher extends CardImpl {
}
}
class ParapetThrasherTriggeredAbility extends OneOrMoreDamagePlayerTriggeredAbility {
public ParapetThrasherTriggeredAbility(Effect effect, FilterPermanent filter) {
super(Zone.BATTLEFIELD, effect,
filter, true, true, SetTargetPointer.PLAYER, false);
setTargetAdjuster(DefineByTriggerTargetAdjuster.instance);
}
private ParapetThrasherTriggeredAbility(final ParapetThrasherTriggeredAbility ability) {
super(ability);
}
@Override
public ParapetThrasherTriggeredAbility copy() {
return new ParapetThrasherTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
List<DamagedPlayerEvent> events = getFilteredEvents((DamagedBatchForOnePlayerEvent) event, game);
if (events.isEmpty()) {
return false;
}
this.getAllEffects().setValue("damage", events.stream().mapToInt(DamagedEvent::getAmount).sum());
Player damagedPlayer = game.getPlayer(event.getTargetId());
FilterPermanent artifactFilter = new FilterArtifactPermanent("artifact " + damagedPlayer.getLogName() + " controls");
artifactFilter.add(new ControllerIdPredicate(damagedPlayer.getId()));
this.getTargets().clear();
this.addTarget(new TargetPermanent(artifactFilter));
for (Effect effect : this.getAllEffects()) {
if (effect instanceof ParapetThrasherDamageEffect) {
effect.setTargetPointer(new FixedTarget(damagedPlayer.getId()));
}
}
return true;
}
}
class ParapetThrasherDamageEffect extends OneShotEffect {
ParapetThrasherDamageEffect() {

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@ -0,0 +1,89 @@
package org.mage.test.cards.single.tdc;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestCommander4Players;
/**
*
* @author Jmlundeen
*/
public class ParapetThrasherTest extends CardTestCommander4Players {
/*
Parapet Thrasher
{2}{R}{R}
Creature - Dragon
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn --
* Destroy target artifact that opponent controls.
* This creature deals 4 damage to each other opponent.
* Exile the top card of your library. You may play it this turn.
4/3
*/
private static final String parapetThrasher = "Parapet Thrasher";
/*
Fountain of Youth
{0}
Artifact
{2}, {tap}: You gain 1 life.
*/
private static final String fountainOfYouth = "Fountain of Youth";
@Test
public void testParapetThrasherMode1() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, parapetThrasher);
addCard(Zone.BATTLEFIELD, playerB, fountainOfYouth);
attack(1, playerA, parapetThrasher, playerB);
setModeChoice(playerA, "1");
addTarget(playerA, fountainOfYouth);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, fountainOfYouth, 1);
}
@Test
public void testParapetThrasherMode2() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, parapetThrasher);
attack(1, playerA, parapetThrasher);
setModeChoice(playerA, "2");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, 20 - 4);
assertLife(playerC, 20 - 4);
assertLife(playerD, 20 - 4);
}
@Test
public void testParapetThrasherMode3() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, parapetThrasher);
addCard(Zone.LIBRARY, playerA, "Island");
addCard(Zone.LIBRARY, playerA, "Mountain");
attack(1, playerA, parapetThrasher);
setModeChoice(playerA, "3");
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Island");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertExileCount(playerA, 0);
assertPermanentCount(playerA, "Island", 1);
}
}