* Fixed cards with skip untap optional ability that cause game freezes (#5606)

This commit is contained in:
Oleg Agafonov 2019-03-01 18:10:32 +04:00
parent 4a14940414
commit 6846db75f4
169 changed files with 754 additions and 1172 deletions

View file

@ -1,20 +1,14 @@
package mage.abilities.effects.common.continuous;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class UntapAllDuringEachOtherPlayersUntapStepEffect extends ContinuousEffectImpl {
@ -49,7 +43,7 @@ public class UntapAllDuringEachOtherPlayersUntapStepEffect extends ContinuousEff
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
boolean untap = true;
for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game).keySet()) {
untap &= effect.canBeUntapped(permanent, source, game);
untap &= effect.canBeUntapped(permanent, source, game, true);
}
if (untap) {
permanent.untap(game);

View file

@ -1,19 +1,13 @@
package mage.abilities.effects.common.continuous;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author fireshoes
*/
public class UntapSourceDuringEachOtherPlayersUntapStepEffect extends ContinuousEffectImpl {
@ -43,11 +37,11 @@ public class UntapSourceDuringEachOtherPlayersUntapStepEffect extends Continuous
&& game.getStep() != null
&& game.getStep().getType() == PhaseStep.UNTAP) {
game.getState().setValue(source.getSourceId() + "applied", true);
Permanent permanent = (Permanent) game.getPermanent(source.getSourceId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
boolean untap = true;
for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game).keySet()) {
untap &= effect.canBeUntapped(permanent, source, game);
untap &= effect.canBeUntapped(permanent, source, game, true);
}
if (untap) {
permanent.untap(game);