forked from External/mage
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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194efe6237
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67479bb5a4
20 changed files with 205 additions and 163 deletions
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@ -110,6 +110,7 @@ import static mage.constants.PhaseStep.FIRST_COMBAT_DAMAGE;
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import static mage.constants.PhaseStep.UNTAP;
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import static mage.constants.PhaseStep.UPKEEP;
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import mage.constants.PlayerAction;
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import mage.constants.Zone;
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import mage.remote.Session;
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import mage.view.AbilityPickerView;
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import mage.view.CardView;
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@ -813,6 +814,26 @@ public final class GamePanel extends javax.swing.JPanel {
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*/
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public void pickTarget(String message, CardsView cardView, GameView gameView, Set<UUID> targets, boolean required, Map<String, Serializable> options, int messageId) {
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ShowCardsDialog dialog = null;
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if (options != null && options.containsKey("targetZone")) {
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if (Zone.HAND.equals(options.get("targetZone"))) { // mark selectable target cards in hand
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List<UUID> choosen = null;
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if (options.containsKey("chosen")) {
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choosen = (List<UUID>) options.get("chosen");
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}
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for(CardView card: gameView.getHand().values()) {
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if (targets == null || targets.isEmpty()) {
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card.setPlayable(false);
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card.setChoosable(true);
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} else if (targets.contains(card.getId())) {
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card.setPlayable(false);
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card.setChoosable(true);
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}
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if (choosen != null && choosen.contains(card.getId())) {
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card.setSelected(true);
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}
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}
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}
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}
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updateGame(gameView);
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Map<String, Serializable> options0 = options == null ? new HashMap<String, Serializable>() : options;
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if (cardView != null && cardView.size() > 0) {
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