* Removed effect's ApplyEffectsAfter functionality. It's now always applied.

This commit is contained in:
LevelX2 2018-03-17 13:43:31 +01:00
parent d9ede35857
commit 66bd5294e8
36 changed files with 92 additions and 162 deletions

View file

@ -138,18 +138,4 @@ public abstract class EffectImpl implements Effect {
}
return values.get(key);
}
/**
* If set, the game.applyEffects() method will be called to apply the
* effects before the next effect (of the same ability) will resolve.
*/
@Override
public void setApplyEffectsAfter() {
applyEffectsAfter = true;
}
@Override
public boolean applyEffectsAfter() {
return applyEffectsAfter;
}
}