forked from External/mage
* Removed effect's ApplyEffectsAfter functionality. It's now always applied.
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36 changed files with 92 additions and 162 deletions
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@ -138,18 +138,4 @@ public abstract class EffectImpl implements Effect {
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}
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return values.get(key);
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}
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/**
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* If set, the game.applyEffects() method will be called to apply the
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* effects before the next effect (of the same ability) will resolve.
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*/
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@Override
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public void setApplyEffectsAfter() {
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applyEffectsAfter = true;
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}
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@Override
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public boolean applyEffectsAfter() {
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return applyEffectsAfter;
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}
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}
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