dies triggers improves:

* tests: added additional tests and verify/runtime checks for wrong die trigger settings;
* refactor: removed some usage of short LKI ;
* fixed dies events support in "or trigger" and "conditional trigger" (use cases like sacrifice cost);
* fixed dies events support in shared triggered abilities (use cases like sacrifice cost);
This commit is contained in:
Oleg Agafonov 2024-11-04 23:55:14 +04:00
parent a2ed52b8de
commit 66b338c6fc
18 changed files with 233 additions and 63 deletions

View file

@ -30,6 +30,7 @@ public class DiesThisOrAnotherTriggeredAbility extends TriggeredAbilityImpl {
filterMessage = filterMessage.substring(2);
}
setTriggerPhrase("Whenever {this} or another " + filterMessage + " dies, ");
setLeavesTheBattlefieldTrigger(true);
}
protected DiesThisOrAnotherTriggeredAbility(final DiesThisOrAnotherTriggeredAbility ability) {