forked from External/mage
dies triggers improves:
* tests: added additional tests and verify/runtime checks for wrong die trigger settings; * refactor: removed some usage of short LKI ; * fixed dies events support in "or trigger" and "conditional trigger" (use cases like sacrifice cost); * fixed dies events support in shared triggered abilities (use cases like sacrifice cost);
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18 changed files with 233 additions and 63 deletions
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@ -27,7 +27,7 @@ public abstract class StaticAbility extends AbilityImpl {
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@Override
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public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
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if (game.checkShortLivingLKI(getSourceId(), zone)) {
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if (game.checkShortLivingLKI(getSourceId(), zone)) { // TODO: can be deleted? Need research
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return true; // maybe this can be a problem if effects removed the ability from the object
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}
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if (game.getPermanentEntering(getSourceId()) != null && zone == Zone.BATTLEFIELD) {
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