forked from External/mage
dies triggers improves:
* tests: added additional tests and verify/runtime checks for wrong die trigger settings; * refactor: removed some usage of short LKI ; * fixed dies events support in "or trigger" and "conditional trigger" (use cases like sacrifice cost); * fixed dies events support in shared triggered abilities (use cases like sacrifice cost);
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18 changed files with 233 additions and 63 deletions
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@ -351,7 +351,12 @@ public interface Ability extends Controllable, Serializable {
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void addWatcher(Watcher watcher);
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/**
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* Returns true if this abilities source is in the zone for the ability
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* Allow to control ability/trigger's lifecycle
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* <p>
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* How-to use:
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* - for normal abilities and triggers - keep default
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* - for leave battlefield triggers - keep default + set setLeavesTheBattlefieldTrigger(true)
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* - for dies triggers - override and use TriggeredAbilityImpl.isInUseableZoneDiesTrigger inside + set setLeavesTheBattlefieldTrigger(true)
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*/
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boolean isInUseableZone(Game game, MageObject source, GameEvent event);
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