[RIX] Added 6 cards.

This commit is contained in:
LevelX2 2017-12-23 18:54:43 +01:00
parent 5af1355083
commit 66acc1c1e8
12 changed files with 508 additions and 25 deletions

View file

@ -24,20 +24,18 @@
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
*/
package mage.abilities.effects;
import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.abilities.MageSingleton;
import mage.abilities.Mode;
import mage.target.targetpointer.FirstTargetPointer;
import mage.target.targetpointer.TargetPointer;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.MageSingleton;
import mage.abilities.Mode;
import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.target.targetpointer.FirstTargetPointer;
import mage.target.targetpointer.TargetPointer;
/**
*
@ -106,8 +104,9 @@ public abstract class EffectImpl implements Effect {
}
@Override
public void setTargetPointer(TargetPointer targetPointer) {
public Effect setTargetPointer(TargetPointer targetPointer) {
this.targetPointer = targetPointer;
return this;
}
@Override
@ -141,8 +140,8 @@ public abstract class EffectImpl implements Effect {
}
/**
* If set, the game.applyEffects() method will be called to apply the effects before the
* next effect (of the same ability) will resolve.
* If set, the game.applyEffects() method will be called to apply the
* effects before the next effect (of the same ability) will resolve.
*/
@Override
public void setApplyEffectsAfter() {