forked from External/mage
* Game: fixed wrong booster pass order in drafts (#8075);
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2efdb464fc
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8 changed files with 23 additions and 16 deletions
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@ -30,7 +30,8 @@ public class RichManCubeBoosterDraft extends DraftImpl {
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cardNum = 1;
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fireUpdatePlayersEvent();
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while (!isAbort() && pickCards()) {
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passLeft();
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// new booster each time, so order is irrelevant
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passBoosterToLeft();
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fireUpdatePlayersEvent();
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}
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boosterNum++;
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@ -40,7 +41,7 @@ public class RichManCubeBoosterDraft extends DraftImpl {
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}
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@Override
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protected void passLeft() {
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protected void passBoosterToLeft() {
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synchronized (players) {
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UUID startId = table.get(0);
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UUID currentId = startId;
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