forked from External/mage
* Available mana calculation - Fixed a problem with repeatable mana converting abilities (e.g. Farrelite Priest) that were only considered once (#6698).
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5 changed files with 109 additions and 40 deletions
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@ -1,5 +1,9 @@
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package mage.abilities;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.costs.*;
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import mage.abilities.costs.common.PayLifeCost;
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@ -8,6 +12,7 @@ import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ManaEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.mana.ActivatedManaAbilityImpl;
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import mage.cards.Card;
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@ -30,12 +35,6 @@ import mage.util.ThreadLocalStringBuilder;
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import mage.watchers.Watcher;
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import org.apache.log4j.Logger;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.effects.common.ManaEffect;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -54,7 +53,7 @@ public abstract class AbilityImpl implements Ability {
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protected ManaCosts<ManaCost> manaCostsToPay;
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protected Costs<Cost> costs;
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protected Costs<Cost> optionalCosts;
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protected Modes modes; // access to it by GetModes only (it's can be override by some abilities)
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protected Modes modes; // access to it by GetModes only (it can be overridden by some abilities)
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protected Zone zone;
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protected String name;
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protected AbilityWord abilityWord;
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@ -65,7 +64,7 @@ public abstract class AbilityImpl implements Ability {
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protected boolean activated = false;
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protected boolean worksFaceDown = false;
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protected int sourceObjectZoneChangeCounter;
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protected List<Watcher> watchers = new ArrayList<>(); // access to it by GetWatchers only (it's can be override by some abilities)
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protected List<Watcher> watchers = new ArrayList<>(); // access to it by GetWatchers only (it can be overridden by some abilities)
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protected List<Ability> subAbilities = null;
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protected boolean canFizzle = true;
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protected TargetAdjuster targetAdjuster = null;
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@ -1243,10 +1242,13 @@ public abstract class AbilityImpl implements Ability {
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}
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/**
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* Dynamic cost modification for ability.
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* Example: if it need stack related info (like real targets) then must check two states (game.inCheckPlayableState):
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* 1. In playable state it must check all possible use cases (e.g. allow to reduce on any available target and modes)
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* 2. In real cast state it must check current use case (e.g. real selected targets and modes)
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* Dynamic cost modification for ability.<br>
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* Example: if it need stack related info (like real targets) then must
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* check two states (game.inCheckPlayableState): <br>
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* 1. In playable state it must check all possible use cases (e.g. allow to
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* reduce on any available target and modes) <br>
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* 2. In real cast state it must check current use case (e.g. real selected
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* targets and modes)
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*
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* @param costAdjuster
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*/
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