forked from External/mage
[CLB] Fix initiativeId not being set when a player first takes the initiative. Added documentation to related functions. For #9010.
This commit is contained in:
parent
fdbca7048a
commit
63aaf44f93
2 changed files with 25 additions and 3 deletions
|
|
@ -3703,11 +3703,17 @@ public abstract class GameImpl implements Game {
|
|||
|
||||
@Override
|
||||
public void takeInitiative(Ability source, UUID initiativeId) {
|
||||
if (getInitiativeId() == null) {
|
||||
// First time someone takes the initiative
|
||||
if (getInitiativeId() == null) { // 1. Nobody has initiative
|
||||
getState().addDesignation(new Initiative(), this, initiativeId);
|
||||
} else if (!getInitiativeId().equals(initiativeId)) {
|
||||
getState().setInitiativeId(initiativeId);
|
||||
}
|
||||
|
||||
// Update it every time, even if it doesn't have to change to make the code simpler.
|
||||
// It only really has to change under 2 circumstances:
|
||||
// 1. First time someone takes the initiative
|
||||
// 2. A player taking the initiative when another player currently has it.
|
||||
getState().setInitiativeId(initiativeId);
|
||||
|
||||
informPlayers(getPlayer(initiativeId).getLogName() + " takes the initiative");
|
||||
fireEvent(new GameEvent(GameEvent.EventType.TOOK_INITIATIVE, initiativeId, source, initiativeId));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue