diff --git a/Mage.Sets/src/mage/cards/y/YurikoTheTigersShadow.java b/Mage.Sets/src/mage/cards/y/YurikoTheTigersShadow.java index f83bbd6ddf2..bec2707e419 100644 --- a/Mage.Sets/src/mage/cards/y/YurikoTheTigersShadow.java +++ b/Mage.Sets/src/mage/cards/y/YurikoTheTigersShadow.java @@ -9,14 +9,14 @@ import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.LoseLifeOpponentsEffect; import mage.abilities.keyword.NinjutsuAbility; import mage.cards.Card; -import mage.constants.SubType; -import mage.constants.SuperType; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SetTargetPointer; +import mage.constants.SubType; +import mage.constants.SuperType; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; @@ -47,7 +47,7 @@ public final class YurikoTheTigersShadow extends CardImpl { this.toughness = new MageInt(3); // Commander ninjutsu {U}{B} - this.addAbility(new NinjutsuAbility(new ManaCostsImpl("{U}{B}"))); + this.addAbility(new NinjutsuAbility(new ManaCostsImpl("{U}{B}"), true)); // Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost. this.addAbility(new DealsDamageToAPlayerAllTriggeredAbility(