forked from External/mage
Added some comments and timeouts info
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parent
0173e95736
commit
6206616af4
2 changed files with 32 additions and 27 deletions
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@ -49,6 +49,9 @@ import java.util.zip.GZIPOutputStream;
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*/
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public class GameController implements GameCallback {
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private static final int GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS = 15; // checks and inform players about joining status
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private static final int GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS = 4 * 60; // leave player from game if it don't join and inactive on server
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private static final ExecutorService gameExecutor = ThreadExecutor.instance.getGameExecutor();
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private static final Logger logger = Logger.getLogger(GameController.class);
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@ -226,7 +229,7 @@ public class GameController implements GameCallback {
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} catch (Exception ex) {
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logger.fatal("Send info about player not joined yet:", ex);
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}
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}, 15, 15, TimeUnit.SECONDS);
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}, GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS, GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS, TimeUnit.SECONDS);
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checkStart();
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}
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@ -320,6 +323,7 @@ public class GameController implements GameCallback {
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}
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private void sendInfoAboutPlayersNotJoinedYet() {
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// runs every 15 secs untill all players join
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for (Player player : game.getPlayers().values()) {
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if (!player.hasLeft() && player.isHuman()) {
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Optional<User> requestedUser = getUserByPlayerId(player.getId());
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@ -333,12 +337,12 @@ public class GameController implements GameCallback {
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logger.debug("Player " + player.getName() + " (disconnected) has joined gameId: " + game.getId());
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}
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ChatManager.instance.broadcast(chatId, player.getName(), user.getPingInfo() + " is pending to join the game", MessageColor.BLUE, true, ChatMessage.MessageType.STATUS, null);
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if (user.getSecondsDisconnected() > 240) {
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if (user.getSecondsDisconnected() > GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS) {
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// TODO: 2019.04.22 - if user playing another game on server but not joining (that's the reason?), then that's check will never trigger
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// Cancel player join possibility lately after 4 minutes
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logger.debug("Player " + player.getName() + " - canceled game (after 240 seconds) gameId: " + game.getId());
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player.leave();
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}
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}
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} else if (!player.hasLeft()) {
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logger.debug("Player " + player.getName() + " canceled game (no user) gameId: " + game.getId());
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