forked from External/mage
Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players);
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04cceb9b62
commit
61a58d36c2
15 changed files with 75 additions and 110 deletions
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@ -635,6 +635,9 @@ public class GameState implements Serializable, Copyable<GameState> {
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* Returns a list of all active players of the game in range of playerId,
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* also setting the playerId to the first/current player of the list. Also
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* returning the other players in turn order.
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* <p>
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* Not safe for continuous effects, see rule 800.4k (effects must work until end of turn even after player leaves)
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* Use Player.InRange() to find active players list at the start of the turn
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*
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* @param playerId
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* @param game
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@ -645,7 +648,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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Player currentPlayer = game.getPlayer(playerId);
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if (currentPlayer != null) {
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for (Player player : players.values()) {
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if (!player.hasLeft() && !player.hasLost() && currentPlayer.getInRange().contains(player.getId())) {
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if (player.isInGame() && currentPlayer.getInRange().contains(player.getId())) {
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newPlayerList.add(player.getId());
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}
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}
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