diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 6260722a0d1..1aa0ba7951f 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -57111,354 +57111,186 @@ Karakas|Eternal Masters|240|M||Legendary Land|||{tap}: Add {W} to your mana pool Maze of Ith|Eternal Masters|241|R||Land|||{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mishra's Factory|Eternal Masters|242|U||Land|||{tap}: Add {C} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Wasteland|Eternal Masters|248|R||Land|||{T}: Add {C} to your mana pool.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| +Abundant Growth|Eternal Masters|156|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{tap}: Add one mana of any color to your mana pool."| +Annihilate|Eternal Masters|079|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| +Arcanis the Omnipotent|Eternal Masters|039|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| +Armadillo Cloak|Eternal Masters|195|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| +Avarax|Eternal Masters|117|U|{3}{R}{R}|Creature - Beast|3|3|Haste$When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.${1}{R}: Avarax gets +1/+0 until end of turn.| Aven Riftwatcher|Eternal Masters|001|C|{2}{W}|Creature - Bird Rebel Soldier|2|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.| Balance|Eternal Masters|002|M|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Ballynock Cohort|Eternal Masters|003|C|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Ballynock Cohort gets +1/+1 as long as you control another white creature.| +Battle Squadron|Eternal Masters|118|U|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| +Beetleback Chief|Eternal Masters|119|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Benevolent Bodyguard|Eternal Masters|004|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| -Calciderm|Eternal Masters|005|Special|{2}{W}{W}|Creature - Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| -Coalition Honor Guard|Eternal Masters|006|C|{3}{W}|Creature - Human Flagbearer|2|4|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| -Eight-and-a-Half-Tails|Eternal Masters|007|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| -Elite Vanguard|Eternal Masters|008|U|{W}|Creature - Human Soldier|2|1|| -Faith's Fetters|Eternal Masters|010|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| -Field of Souls|Eternal Masters|011|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| -Glimmerpoint Stag|Eternal Masters|012|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| -Honden of Cleansing Fire|Eternal Masters|013|U|{3}{W}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you gain 2 life for each Shrine you control.| -Humble|Eternal Masters|014|U|{1}{W}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| -Intangible Virtue|Eternal Masters|015|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| -Jareth, Leonine Titan|Eternal Masters|016|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| -Kor Hookmaster|Eternal Masters|018|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| -Mistral Charger|Eternal Masters|020|U|{1}{W}|Creature - Pegasus|2|1|Flying| -Monk Idealist|Eternal Masters|021|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| -Pacifism|Eternal Masters|023|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| -Raise the Alarm|Eternal Masters|024|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| -Rally the Peasants|Eternal Masters|025|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Seal of Cleansing|Eternal Masters|026|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| -Second Thoughts|Eternal Masters|027|C|{4}{W}|Instant|||Exile target attacking creature.$Draw a card.| -Serra Angel|Eternal Masters|028|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Shelter|Eternal Masters|029|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| -Soulcatcher|Eternal Masters|030|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| -Wall of Omens|Eternal Masters|034|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| -War Priest of Thune|Eternal Masters|035|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| -Welkin Guide|Eternal Masters|036|C|{4}{W}|Creature - Bird Cleric|2|2|Flying$When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| -Whitemane Lion|Eternal Masters|037|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| -Arcanis the Omnipotent|Eternal Masters|039|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| -Cephalid Sage|Eternal Masters|041|U|{3}{U}|Creature - Cephalid|2|3|Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."| -Deep Analysis|Eternal Masters|045|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Dream Twist|Eternal Masters|047|C|{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Fact or Fiction|Eternal Masters|048|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| -Future Sight|Eternal Masters|050|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| -Gaseous Form|Eternal Masters|051|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Glacial Wall|Eternal Masters|053|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| -Honden of Seeing Winds|Eternal Masters|054|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| -Inkwell Leviathan|Eternal Masters|056|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud (This creature can't be the target of spells or abilities.)| -Jetting Glasskite|Eternal Masters|058|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| -Memory Lapse|Eternal Masters|060|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| -Merfolk Looter|Eternal Masters|061|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| -Peregrine Drake|Eternal Masters|064|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| -Phantom Monster|Eternal Masters|065|U|{3}{U}|Creature - Illusion|3|3|Flying| -Phyrexian Ingester|Eternal Masters|066|R|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| -Screeching Skaab|Eternal Masters|069|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| -Serendib Efreet|Eternal Masters|070|U|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| -Shoreline Ranger|Eternal Masters|071|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| -Silent Departure|Eternal Masters|072|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Sprite Noble|Eternal Masters|073|R|{1}{U}{U}|Creature - Faerie|2|2|Flying$Other creatures you control with flying get +0/+1.${tap}: Other creatures you control with flying get +1/+0 until end of turn.| -Stupefying Touch|Eternal Masters|074|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stupefying Touch enters the battlefield, draw a card.$Enchanted creature's activated abilities can't be activated.| -Tidal Wave|Eternal Masters|075|U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| -Warden of Evos Isle|Eternal Masters|076|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| -Wonder|Eternal Masters|077|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| -Annihilate|Eternal Masters|079|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Blightsoil Druid|Eternal Masters|080|C|{1}{B}|Creature - Elf Druid|1|2|{tap}, Pay 1 life: Add {G} to your mana pool.| Blood Artist|Eternal Masters|081|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| +Bloodfell Caves|Eternal Masters|236|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${tap}: Add {B} or {R} to your mana pool.| +Blossoming Sands|Eternal Masters|237|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| +Borderland Marauder|Eternal Masters|120|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| +Brago, King Eternal|Eternal Masters|198|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Braids, Cabal Minion|Eternal Masters|082|R|{2}{B}{B}|Legendary Creature - Human Minion|2|2|At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.| +Brawn|Eternal Masters|159|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| +Calciderm|Eternal Masters|005|U|{2}{W}{W}|Creature - Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Carrion Feeder|Eternal Masters|084|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| +Centaur Chieftain|Eternal Masters|160|U|{3}{G}|Creature - Centaur|3|3|Haste$Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."| +Cephalid Sage|Eternal Masters|041|U|{3}{U}|Creature - Cephalid|2|3|Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."| +Civic Wayfinder|Eternal Masters|161|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| +Coalition Honor Guard|Eternal Masters|006|C|{3}{W}|Creature - Human Flagbearer|2|4|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| +Commune with the Gods|Eternal Masters|162|C|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.| +Crater Hellion|Eternal Masters|124|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Deadbridge Shaman|Eternal Masters|085|C|{2}{B}|Creature - Elf Shaman|3|1|When Deadbridge Shaman dies, target opponent discards a card.| +Deep Analysis|Eternal Masters|045|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Desperate Ravings|Eternal Masters|125|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Dismal Backwater|Eternal Masters|238|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| +Dragon Egg|Eternal Masters|126|U|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".| +Dream Twist|Eternal Masters|047|C|{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Duplicant|Eternal Masters|220|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Duress|Eternal Masters|086|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| +Eight-and-a-Half-Tails|Eternal Masters|007|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| +Elephant Guide|Eternal Masters|163|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| +Elite Vanguard|Eternal Masters|008|U|{W}|Creature - Human Soldier|2|1|| +Elvish Vanguard|Eternal Masters|164|R|{1}{G}|Creature - Elf Warrior|1|1|Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.| +Emmessi Tome|Eternal Masters|221|U|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| +Extract from Darkness|Eternal Masters|200|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| Eyeblight's Ending|Eternal Masters|088|C|{2}{B}|Tribal Instant - Elf|||Destroy target non-Elf creature.| -Gravedigger|Eternal Masters|089|Special|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| -Havoc Demon|Eternal Masters|090|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Havoc Demon dies, all creatures get -5/-5 until end of turn.| +Fact or Fiction|Eternal Masters|048|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| +Faith's Fetters|Eternal Masters|010|U|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| +Faithless Looting|Eternal Masters|128|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Fervent Cathar|Eternal Masters|129|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| +Field of Souls|Eternal Masters|011|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| +Flame Jab|Eternal Masters|131|U|{R}|Sorcery|||Flame Jab deals 1 damage to target creature or player.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| +Flame-Kin Zealot|Eternal Masters|201|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| +Flinthoof Boar|Eternal Masters|166|U|{1}{G}|Creature - Boar|2|2|Flinthoof Boar gets +1/+1 as long as you control a Mountain.${R}: Flinthoof Boar gains haste until end of turn. (It can attack and {tap} this turn.)| +Fog|Eternal Masters|167|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| +Future Sight|Eternal Masters|050|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| +Gaseous Form|Eternal Masters|051|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| +Ghitu Slinger|Eternal Masters|133|U|{2}{R}|Creature - Human Nomad|2|2|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.| +Glacial Wall|Eternal Masters|053|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| +Glare of Subdual|Eternal Masters|202|R|{2}{G}{W}|Enchantment|||Tap an untapped creature you control: Tap target artifact or creature.| +Glimmerpoint Stag|Eternal Masters|012|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| +Gravedigger|Eternal Masters|089|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| +Harmonize|Eternal Masters|170|U|{2}{G}{G}|Sorcery|||Draw three cards.| +Havoc Demon|Eternal Masters|090|U|{5}{B}{B}|Creature - Demon|5|5|Flying$When Havoc Demon dies, all creatures get -5/-5 until end of turn.| +Heritage Druid|Eternal Masters|171|R|{G}|Creature - Elf Druid|1|1|Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.| +Honden of Cleansing Fire|Eternal Masters|013|U|{3}{W}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you gain 2 life for each Shrine you control.| +Honden of Infinite Rage|Eternal Masters|134|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.| +Honden of Life's Web|Eternal Masters|172|U|{4}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.| Honden of Night's Reach|Eternal Masters|091|U|{3}{B}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, target opponent discards a card for each Shrine you control.| +Honden of Seeing Winds|Eternal Masters|054|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| +Humble|Eternal Masters|014|U|{1}{W}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| +Imperious Perfect|Eternal Masters|173|R|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| +Inkwell Leviathan|Eternal Masters|056|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud (This creature can't be the target of spells or abilities.)| +Intangible Virtue|Eternal Masters|015|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| +Invigorate|Eternal Masters|174|U|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| +Jareth, Leonine Titan|Eternal Masters|016|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| +Jetting Glasskite|Eternal Masters|058|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| +Juggernaut|Eternal Masters|224|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| +Jungle Hollow|Eternal Masters|239|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G} to your mana pool.| +Keldon Champion|Eternal Masters|135|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| +Keldon Marauders|Eternal Masters|136|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| +Kird Ape|Eternal Masters|137|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| +Kor Hookmaster|Eternal Masters|018|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| +Llanowar Elves|Eternal Masters|175|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.| +Lys Alana Huntmaster|Eternal Masters|176|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Lys Alana Scarblade|Eternal Masters|095|U|{2}{B}|Creature - Elf Assassin|1|1|{tap}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.| Malicious Affliction|Eternal Masters|096|R|{B}{B}|Instant|||Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.$Destroy target nonblack creature.| +Memory Lapse|Eternal Masters|060|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| +Merfolk Looter|Eternal Masters|061|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| +Millikin|Eternal Masters|226|U|{2}|Artifact Creature - Construct|0|1|{tap}, Put the top card of your library into your graveyard: Add {C} to your mana pool.| +Mindless Automaton|Eternal Masters|227|U|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| +Mistral Charger|Eternal Masters|020|U|{1}{W}|Creature - Pegasus|2|1|Flying| +Mogg Fanatic|Eternal Masters|138|C|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| +Mogg War Marshal|Eternal Masters|139|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| +Monk Idealist|Eternal Masters|021|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| +Nature's Claim|Eternal Masters|178|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| Nekrataal|Eternal Masters|099|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Night's Whisper|Eternal Masters|100|U|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| +Orcish Oriflamme|Eternal Masters|140|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| +Pacifism|Eternal Masters|023|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| +Peregrine Drake|Eternal Masters|064|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| +Phantom Monster|Eternal Masters|065|U|{3}{U}|Creature - Illusion|3|3|Flying| Phyrexian Gargantua|Eternal Masters|101|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| +Phyrexian Ingester|Eternal Masters|066|U|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| Phyrexian Rager|Eternal Masters|102|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| +Pilgrim's Eye|Eternal Masters|229|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Plague Witch|Eternal Masters|103|C|{1}{B}|Creature - Elf Spellshaper|1|1|{B}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.| +Prismatic Lens|Eternal Masters|230|U|{2}|Artifact|||{tap}: Add {C} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| Prowling Pangolin|Eternal Masters|104|U|{3}{B}{B}|Creature - Beast|6|5|When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.| +Pyrokinesis|Eternal Masters|143|R|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| +Raise the Alarm|Eternal Masters|024|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| +Rally the Peasants|Eternal Masters|025|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Rancor|Eternal Masters|180|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| +Reckless Charge|Eternal Masters|144|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Relic of Progenitus|Eternal Masters|231|U|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| +Roar of the Wurm|Eternal Masters|182|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Roots|Eternal Masters|183|C|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| +Rugged Highlands|Eternal Masters|243|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| +Scoured Barrens|Eternal Masters|244|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B} to your mana pool.| +Screeching Skaab|Eternal Masters|069|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| +Seal of Cleansing|Eternal Masters|026|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| +Seal of Strength|Eternal Masters|184|C|{G}|Enchantment|||Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.| +Second Thoughts|Eternal Masters|027|C|{4}{W}|Instant|||Exile target attacking creature.$Draw a card.| +Seismic Stomp|Eternal Masters|146|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| +Sentinel Spider|Eternal Masters|185|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance (Attacking doesn't cause this creature to tap.)$Reach (This creature can block creatures with flying.)| +Serendib Efreet|Eternal Masters|070|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| +Serra Angel|Eternal Masters|028|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Shelter|Eternal Masters|029|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| +Shoreline Ranger|Eternal Masters|071|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| +Siege-Gang Commander|Eternal Masters|147|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| +Silent Departure|Eternal Masters|072|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Silvos, Rogue Elemental|Eternal Masters|186|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| Skulking Ghost|Eternal Masters|107|C|{1}{B}|Creature - Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| +Soulcatcher|Eternal Masters|030|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| +Sphinx of the Steel Wind|Eternal Masters|207|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| +Sprite Noble|Eternal Masters|073|U|{1}{U}{U}|Creature - Faerie|2|2|Flying$Other creatures you control with flying get +0/+1.${tap}: Other creatures you control with flying get +1/+0 until end of turn.| +Stingscourger|Eternal Masters|149|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| +Stupefying Touch|Eternal Masters|074|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stupefying Touch enters the battlefield, draw a card.$Enchanted creature's activated abilities can't be activated.| +Swiftwater Cliffs|Eternal Masters|245|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R} to your mana pool.| +Sylvan Might|Eternal Masters|188|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| +Thornweald Archer|Eternal Masters|189|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| +Thornwood Falls|Eternal Masters|246|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U} to your mana pool.| +Thunderclap Wyvern|Eternal Masters|208|U|{2}{W}{U}|Creature - Drake|2|3|Flash$Flying$Other creatures you control with flying get +1/+1.| +Ticking Gnomes|Eternal Masters|233|U|{3}|Artifact Creature - Gnome|3|3|Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.| +Tidal Wave|Eternal Masters|075|U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| +Tooth and Claw|Eternal Masters|151|U|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| +Torrent of Souls|Eternal Masters|217|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Tragic Slip|Eternal Masters|109|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| -Twisted Abomination|Eternal Masters|110|Special|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| +Tranquil Cove|Eternal Masters|247|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| +Trygon Predator|Eternal Masters|209|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| +Twisted Abomination|Eternal Masters|110|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| +Undying Rage|Eternal Masters|152|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Urborg Uprising|Eternal Masters|111|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| Victimize|Eternal Masters|113|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Visara the Dreadful|Eternal Masters|114|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Wake of Vultures|Eternal Masters|115|C|{3}{B}|Creature - Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| Wakedancer|Eternal Masters|116|C|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| -Avarax|Eternal Masters|117|U|{3}{R}{R}|Creature - Beast|3|3|Haste$When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.${1}{R}: Avarax gets +1/+0 until end of turn.| -Battle Squadron|Eternal Masters|118|R|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| -Beetleback Chief|Eternal Masters|119|C|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| -Borderland Marauder|Eternal Masters|120|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| -Carbonize|Eternal Masters|122|U|{2}{R}|Instant|||Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Crater Hellion|Eternal Masters|124|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| -Desperate Ravings|Eternal Masters|125|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Dragon Egg|Eternal Masters|126|U|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".| -Faithless Looting|Eternal Masters|128|Special|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Fervent Cathar|Eternal Masters|129|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| -Flame Jab|Eternal Masters|131|C|{R}|Sorcery|||Flame Jab deals 1 damage to target creature or player.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| -Ghitu Slinger|Eternal Masters|133|C|{2}{R}|Creature - Human Nomad|2|2|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.| -Honden of Infinite Rage|Eternal Masters|134|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.| -Keldon Champion|Eternal Masters|135|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| -Keldon Marauders|Eternal Masters|136|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| -Kird Ape|Eternal Masters|137|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| -Mogg Fanatic|Eternal Masters|138|Special|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| -Mogg War Marshal|Eternal Masters|139|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| -Orcish Oriflamme|Eternal Masters|140|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Pyrokinesis|Eternal Masters|143|R|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| -Reckless Charge|Eternal Masters|144|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Seismic Stomp|Eternal Masters|146|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| -Siege-Gang Commander|Eternal Masters|147|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| -Stingscourger|Eternal Masters|149|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| -Tooth and Claw|Eternal Masters|151|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| -Undying Rage|Eternal Masters|152|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| -Young Pyromancer|Eternal Masters|155|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.| -Abundant Growth|Eternal Masters|156|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{tap}: Add one mana of any color to your mana pool."| -Brawn|Eternal Masters|159|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| -Centaur Chieftain|Eternal Masters|160|U|{3}{G}|Creature - Centaur|3|3|Haste$Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."| -Civic Wayfinder|Eternal Masters|161|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| -Commune with the Gods|Eternal Masters|162|C|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.| -Elephant Guide|Eternal Masters|163|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| -Elvish Vanguard|Eternal Masters|164|R|{1}{G}|Creature - Elf Warrior|1|1|Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.| -Flinthoof Boar|Eternal Masters|166|U|{1}{G}|Creature - Boar|2|2|Flinthoof Boar gets +1/+1 as long as you control a Mountain.${R}: Flinthoof Boar gains haste until end of turn. (It can attack and {tap} this turn.)| -Fog|Eternal Masters|167|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Harmonize|Eternal Masters|170|U|{2}{G}{G}|Sorcery|||Draw three cards.| -Heritage Druid|Eternal Masters|171|U|{G}|Creature - Elf Druid|1|1|Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.| -Honden of Life's Web|Eternal Masters|172|U|{4}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.| -Imperious Perfect|Eternal Masters|173|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| -Invigorate|Eternal Masters|174|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| -Llanowar Elves|Eternal Masters|175|Special|{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.| -Lys Alana Huntmaster|Eternal Masters|176|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| -Nature's Claim|Eternal Masters|178|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| -Rancor|Eternal Masters|180|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| -Roar of the Wurm|Eternal Masters|182|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Roots|Eternal Masters|183|C|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| -Seal of Strength|Eternal Masters|184|C|{G}|Enchantment|||Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.| -Sentinel Spider|Eternal Masters|185|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance (Attacking doesn't cause this creature to tap.)$Reach (This creature can block creatures with flying.)| -Silvos, Rogue Elemental|Eternal Masters|186|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| -Sylvan Might|Eternal Masters|188|U|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Thornweald Archer|Eternal Masters|189|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| -Xantid Swarm|Eternal Masters|193|R|{G}|Creature - Insect|0|1|Flying$Whenever Xantid Swarm attacks, defending player can't cast spells this turn.| -Yavimaya Enchantress|Eternal Masters|194|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| -Armadillo Cloak|Eternal Masters|195|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| -ternal Brago, King Eternal|Eternal Masters|198|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| -Extract from Darkness|Eternal Masters|200|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| -Flame-Kin Zealot|Eternal Masters|201|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| -Glare of Subdual|Eternal Masters|202|R|{2}{G}{W}|Enchantment|||Tap an untapped creature you control: Tap target artifact or creature.| -Sphinx of the Steel Wind|Eternal Masters|207|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| -Thunderclap Wyvern|Eternal Masters|208|U|{2}{W}{U}|Creature - Drake|2|3|Flash$Flying$Other creatures you control with flying get +1/+1.| -Trygon Predator|Eternal Masters|209|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| -Zealous Persecution|Eternal Masters|213|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| -Torrent of Souls|Eternal Masters|217|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| -Duplicant|Eternal Masters|220|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| -Emmessi Tome|Eternal Masters|221|R|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| -Juggernaut|Eternal Masters|224|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| -Millikin|Eternal Masters|226|U|{2}|Artifact Creature - Construct|0|1|{tap}, Put the top card of your library into your graveyard: Add {C} to your mana pool.| -Mindless Automaton|Eternal Masters|227|Special|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| -Pilgrim's Eye|Eternal Masters|229|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| -Prismatic Lens|Eternal Masters|230|C|{2}|Artifact|||{tap}: Add {C} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| -Relic of Progenitus|Eternal Masters|231|C|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| -Ticking Gnomes|Eternal Masters|233|U|{3}|Artifact Creature - Gnome|3|3|Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.| -Winter Orb|Eternal Masters|234|R|{2}|Artifact|||As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.| -Worn Powerstone|Eternal Masters|235|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C} to your mana pool.| -Bloodfell Caves|Eternal Masters|236|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${tap}: Add {B} or {R} to your mana pool.| -Blossoming Sands|Eternal Masters|237|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| -Dismal Backwater|Eternal Masters|238|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| -Jungle Hollow|Eternal Masters|239|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G} to your mana pool.| -Rugged Highlands|Eternal Masters|243|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| -Scoured Barrens|Eternal Masters|244|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B} to your mana pool.| -Swiftwater Cliffs|Eternal Masters|245|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R} to your mana pool.| -Thornwood Falls|Eternal Masters|246|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U} to your mana pool.| -Tranquil Cove|Eternal Masters|247|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| -Wasteland|Eternal Masters|248|R||Land|||{T}: Add {C} to your mana pool.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| -Wind-Scarred Crag|Eternal Masters|249|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${tap}: Add {R} or {W} to your mana pool.|Aven Riftwatcher|Eternal Masters|001|C|{2}{W}|Creature - Bird Rebel Soldier|2|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.| -Balance|Eternal Masters|002|M|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| -Ballynock Cohort|Eternal Masters|003|C|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Ballynock Cohort gets +1/+1 as long as you control another white creature.| -Benevolent Bodyguard|Eternal Masters|004|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| -Calciderm|Eternal Masters|005|Special|{2}{W}{W}|Creature - Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| -Coalition Honor Guard|Eternal Masters|006|C|{3}{W}|Creature - Human Flagbearer|2|4|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| -Eight-and-a-Half-Tails|Eternal Masters|007|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| -Elite Vanguard|Eternal Masters|008|U|{W}|Creature - Human Soldier|2|1|| -Faith's Fetters|Eternal Masters|010|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| -Field of Souls|Eternal Masters|011|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| -Glimmerpoint Stag|Eternal Masters|012|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| -Honden of Cleansing Fire|Eternal Masters|013|U|{3}{W}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you gain 2 life for each Shrine you control.| -Humble|Eternal Masters|014|U|{1}{W}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| -Intangible Virtue|Eternal Masters|015|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| -Jareth, Leonine Titan|Eternal Masters|016|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| -Kor Hookmaster|Eternal Masters|018|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| -Mistral Charger|Eternal Masters|020|U|{1}{W}|Creature - Pegasus|2|1|Flying| -Monk Idealist|Eternal Masters|021|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| -Pacifism|Eternal Masters|023|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| -Raise the Alarm|Eternal Masters|024|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| -Rally the Peasants|Eternal Masters|025|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Seal of Cleansing|Eternal Masters|026|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| -Second Thoughts|Eternal Masters|027|C|{4}{W}|Instant|||Exile target attacking creature.$Draw a card.| -Serra Angel|Eternal Masters|028|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| -Shelter|Eternal Masters|029|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| -Soulcatcher|Eternal Masters|030|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| Wall of Omens|Eternal Masters|034|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| War Priest of Thune|Eternal Masters|035|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| +Warden of Evos Isle|Eternal Masters|076|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| +Wasteland|Eternal Masters|248|R||Land|||{T}: Add {C} to your mana pool.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| Welkin Guide|Eternal Masters|036|C|{4}{W}|Creature - Bird Cleric|2|2|Flying$When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| Whitemane Lion|Eternal Masters|037|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| -Arcanis the Omnipotent|Eternal Masters|039|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| -Cephalid Sage|Eternal Masters|041|U|{3}{U}|Creature - Cephalid|2|3|Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."| -Deep Analysis|Eternal Masters|045|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Dream Twist|Eternal Masters|047|C|{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Fact or Fiction|Eternal Masters|048|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| -Future Sight|Eternal Masters|050|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| -Gaseous Form|Eternal Masters|051|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| -Glacial Wall|Eternal Masters|053|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| -Honden of Seeing Winds|Eternal Masters|054|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| -Inkwell Leviathan|Eternal Masters|056|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample$Shroud (This creature can't be the target of spells or abilities.)| -Jetting Glasskite|Eternal Masters|058|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| -Memory Lapse|Eternal Masters|060|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| -Merfolk Looter|Eternal Masters|061|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| -Peregrine Drake|Eternal Masters|064|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| -Phantom Monster|Eternal Masters|065|U|{3}{U}|Creature - Illusion|3|3|Flying| -Phyrexian Ingester|Eternal Masters|066|R|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| -Screeching Skaab|Eternal Masters|069|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| -Serendib Efreet|Eternal Masters|070|U|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| -Shoreline Ranger|Eternal Masters|071|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| -Silent Departure|Eternal Masters|072|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Sprite Noble|Eternal Masters|073|R|{1}{U}{U}|Creature - Faerie|2|2|Flying$Other creatures you control with flying get +0/+1.${tap}: Other creatures you control with flying get +1/+0 until end of turn.| -Stupefying Touch|Eternal Masters|074|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stupefying Touch enters the battlefield, draw a card.$Enchanted creature's activated abilities can't be activated.| -Tidal Wave|Eternal Masters|075|U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| -Warden of Evos Isle|Eternal Masters|076|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| -Wonder|Eternal Masters|077|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| -Annihilate|Eternal Masters|079|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| -Blightsoil Druid|Eternal Masters|080|C|{1}{B}|Creature - Elf Druid|1|2|{tap}, Pay 1 life: Add {G} to your mana pool.| -Blood Artist|Eternal Masters|081|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| -Braids, Cabal Minion|Eternal Masters|082|R|{2}{B}{B}|Legendary Creature - Human Minion|2|2|At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.| -Carrion Feeder|Eternal Masters|084|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| -Deadbridge Shaman|Eternal Masters|085|C|{2}{B}|Creature - Elf Shaman|3|1|When Deadbridge Shaman dies, target opponent discards a card.| -Duress|Eternal Masters|086|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| -Eyeblight's Ending|Eternal Masters|088|C|{2}{B}|Tribal Instant - Elf|||Destroy target non-Elf creature.| -Gravedigger|Eternal Masters|089|Special|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| -Havoc Demon|Eternal Masters|090|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Havoc Demon dies, all creatures get -5/-5 until end of turn.| -Honden of Night's Reach|Eternal Masters|091|U|{3}{B}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, target opponent discards a card for each Shrine you control.| -Lys Alana Scarblade|Eternal Masters|095|U|{2}{B}|Creature - Elf Assassin|1|1|{tap}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.| -Malicious Affliction|Eternal Masters|096|R|{B}{B}|Instant|||Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.$Destroy target nonblack creature.| -Nekrataal|Eternal Masters|099|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| -Night's Whisper|Eternal Masters|100|U|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| -Phyrexian Gargantua|Eternal Masters|101|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| -Phyrexian Rager|Eternal Masters|102|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| -Plague Witch|Eternal Masters|103|C|{1}{B}|Creature - Elf Spellshaper|1|1|{B}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.| -Prowling Pangolin|Eternal Masters|104|U|{3}{B}{B}|Creature - Beast|6|5|When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.| -Skulking Ghost|Eternal Masters|107|C|{1}{B}|Creature - Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| -Tragic Slip|Eternal Masters|109|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| -Twisted Abomination|Eternal Masters|110|Special|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| -Urborg Uprising|Eternal Masters|111|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| -Victimize|Eternal Masters|113|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| -Visara the Dreadful|Eternal Masters|114|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| -Wake of Vultures|Eternal Masters|115|C|{3}{B}|Creature - Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| -Wakedancer|Eternal Masters|116|C|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| -Avarax|Eternal Masters|117|U|{3}{R}{R}|Creature - Beast|3|3|Haste$When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.${1}{R}: Avarax gets +1/+0 until end of turn.| -Battle Squadron|Eternal Masters|118|R|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| -Beetleback Chief|Eternal Masters|119|C|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| -Borderland Marauder|Eternal Masters|120|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| -Carbonize|Eternal Masters|122|U|{2}{R}|Instant|||Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| -Crater Hellion|Eternal Masters|124|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| -Desperate Ravings|Eternal Masters|125|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Dragon Egg|Eternal Masters|126|U|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".| -Faithless Looting|Eternal Masters|128|Special|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Fervent Cathar|Eternal Masters|129|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| -Flame Jab|Eternal Masters|131|C|{R}|Sorcery|||Flame Jab deals 1 damage to target creature or player.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| -Ghitu Slinger|Eternal Masters|133|C|{2}{R}|Creature - Human Nomad|2|2|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.| -Honden of Infinite Rage|Eternal Masters|134|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.| -Keldon Champion|Eternal Masters|135|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| -Keldon Marauders|Eternal Masters|136|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| -Kird Ape|Eternal Masters|137|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| -Mogg Fanatic|Eternal Masters|138|Special|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| -Mogg War Marshal|Eternal Masters|139|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| -Orcish Oriflamme|Eternal Masters|140|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| -Pyrokinesis|Eternal Masters|143|R|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| -Reckless Charge|Eternal Masters|144|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Seismic Stomp|Eternal Masters|146|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| -Siege-Gang Commander|Eternal Masters|147|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| -Stingscourger|Eternal Masters|149|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| -Tooth and Claw|Eternal Masters|151|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| -Undying Rage|Eternal Masters|152|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| -Young Pyromancer|Eternal Masters|155|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.| -Abundant Growth|Eternal Masters|156|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{tap}: Add one mana of any color to your mana pool."| -Brawn|Eternal Masters|159|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| -Centaur Chieftain|Eternal Masters|160|U|{3}{G}|Creature - Centaur|3|3|Haste$Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."| -Civic Wayfinder|Eternal Masters|161|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| -Commune with the Gods|Eternal Masters|162|C|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.| -Elephant Guide|Eternal Masters|163|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| -Elvish Vanguard|Eternal Masters|164|R|{1}{G}|Creature - Elf Warrior|1|1|Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.| -Flinthoof Boar|Eternal Masters|166|U|{1}{G}|Creature - Boar|2|2|Flinthoof Boar gets +1/+1 as long as you control a Mountain.${R}: Flinthoof Boar gains haste until end of turn. (It can attack and {tap} this turn.)| -Fog|Eternal Masters|167|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| -Harmonize|Eternal Masters|170|U|{2}{G}{G}|Sorcery|||Draw three cards.| -Heritage Druid|Eternal Masters|171|U|{G}|Creature - Elf Druid|1|1|Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.| -Honden of Life's Web|Eternal Masters|172|U|{4}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.| -Imperious Perfect|Eternal Masters|173|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| -Invigorate|Eternal Masters|174|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| -Llanowar Elves|Eternal Masters|175|Special|{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.| -Lys Alana Huntmaster|Eternal Masters|176|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| -Nature's Claim|Eternal Masters|178|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| -Rancor|Eternal Masters|180|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| -Roar of the Wurm|Eternal Masters|182|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Roots|Eternal Masters|183|C|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| -Seal of Strength|Eternal Masters|184|C|{G}|Enchantment|||Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.| -Sentinel Spider|Eternal Masters|185|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance (Attacking doesn't cause this creature to tap.)$Reach (This creature can block creatures with flying.)| -Silvos, Rogue Elemental|Eternal Masters|186|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| -Sylvan Might|Eternal Masters|188|U|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| -Thornweald Archer|Eternal Masters|189|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| -Xantid Swarm|Eternal Masters|193|R|{G}|Creature - Insect|0|1|Flying$Whenever Xantid Swarm attacks, defending player can't cast spells this turn.| -Yavimaya Enchantress|Eternal Masters|194|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| -Armadillo Cloak|Eternal Masters|195|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| -ternal Brago, King Eternal|Eternal Masters|198|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| -Extract from Darkness|Eternal Masters|200|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| -Flame-Kin Zealot|Eternal Masters|201|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| -Glare of Subdual|Eternal Masters|202|R|{2}{G}{W}|Enchantment|||Tap an untapped creature you control: Tap target artifact or creature.| -Sphinx of the Steel Wind|Eternal Masters|207|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| -Thunderclap Wyvern|Eternal Masters|208|U|{2}{W}{U}|Creature - Drake|2|3|Flash$Flying$Other creatures you control with flying get +1/+1.| -Trygon Predator|Eternal Masters|209|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| -Zealous Persecution|Eternal Masters|213|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| -Torrent of Souls|Eternal Masters|217|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| -Duplicant|Eternal Masters|220|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| -Emmessi Tome|Eternal Masters|221|R|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| -Juggernaut|Eternal Masters|224|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| -Millikin|Eternal Masters|226|U|{2}|Artifact Creature - Construct|0|1|{tap}, Put the top card of your library into your graveyard: Add {C} to your mana pool.| -Mindless Automaton|Eternal Masters|227|Special|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| -Pilgrim's Eye|Eternal Masters|229|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| -Prismatic Lens|Eternal Masters|230|C|{2}|Artifact|||{tap}: Add {C} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| -Relic of Progenitus|Eternal Masters|231|C|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| -Ticking Gnomes|Eternal Masters|233|U|{3}|Artifact Creature - Gnome|3|3|Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.| -Winter Orb|Eternal Masters|234|R|{2}|Artifact|||As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.| -Worn Powerstone|Eternal Masters|235|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C} to your mana pool.| -Bloodfell Caves|Eternal Masters|236|C||Land|||Bloodfell Caves enters the battlefield tapped.$When Bloodfell Caves enters the battlefield, you gain 1 life.${tap}: Add {B} or {R} to your mana pool.| -Blossoming Sands|Eternal Masters|237|C||Land|||Blossoming Sands enters the battlefield tapped.$When Blossoming Sands enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| -Dismal Backwater|Eternal Masters|238|C||Land|||Dismal Backwater enters the battlefield tapped.$When Dismal Backwater enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| -Jungle Hollow|Eternal Masters|239|C||Land|||Jungle Hollow enters the battlefield tapped.$When Jungle Hollow enters the battlefield, you gain 1 life.${tap}: Add {B} or {G} to your mana pool.| -Rugged Highlands|Eternal Masters|243|C||Land|||Rugged Highlands enters the battlefield tapped.$When Rugged Highlands enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| -Scoured Barrens|Eternal Masters|244|C||Land|||Scoured Barrens enters the battlefield tapped.$When Scoured Barrens enters the battlefield, you gain 1 life.${tap}: Add {W} or {B} to your mana pool.| -Swiftwater Cliffs|Eternal Masters|245|C||Land|||Swiftwater Cliffs enters the battlefield tapped.$When Swiftwater Cliffs enters the battlefield, you gain 1 life.${tap}: Add {U} or {R} to your mana pool.| -Thornwood Falls|Eternal Masters|246|C||Land|||Thornwood Falls enters the battlefield tapped.$When Thornwood Falls enters the battlefield, you gain 1 life.${tap}: Add {G} or {U} to your mana pool.| -Tranquil Cove|Eternal Masters|247|C||Land|||Tranquil Cove enters the battlefield tapped.$When Tranquil Cove enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| -Wasteland|Eternal Masters|248|R||Land|||{T}: Add {C} to your mana pool.${T}, Sacrifice Wasteland: Destroy target nonbasic land.| Wind-Scarred Crag|Eternal Masters|249|C||Land|||Wind-Scarred Crag enters the battlefield tapped.$When Wind-Scarred Crag enters the battlefield, you gain 1 life.${tap}: Add {R} or {W} to your mana pool.| +Winter Orb|Eternal Masters|234|R|{2}|Artifact|||As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.| +Wonder|Eternal Masters|077|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| +Worn Powerstone|Eternal Masters|235|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {C}{C} to your mana pool.| +Xantid Swarm|Eternal Masters|193|R|{G}|Creature - Insect|0|1|Flying$Whenever Xantid Swarm attacks, defending player can't cast spells this turn.| +Yavimaya Enchantress|Eternal Masters|194|C|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| +Young Pyromancer|Eternal Masters|155|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.| +Zealous Persecution|Eternal Masters|213|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| Aegis Angel|Welcome Deck 2016|1|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target creature gains indestructible for as long as you control Aegis Angel.| -Marked by Honor|Welcome Deck 2016|2|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has vigilance.| -Serra Angel|Welcome Deck 2016|3|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Air Servant|Welcome Deck 2016|4|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| -Disperse|Welcome Deck 2016|5|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| -Sphinx of Magosi|Welcome Deck 2016|6|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| -Mind Rot|Welcome Deck 2016|7|C|{2}{B}|Sorcery|||Target player discards two cards.| -Nightmare|Welcome Deck 2016|8|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| -Sengir Vampire|Welcome Deck 2016|9|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| -Walking Corpse|Welcome Deck 2016|10|C|{1}{B}|Creature - Zombie|2|2|| Borderland Marauder|Welcome Deck 2016|11|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Cone of Flame|Welcome Deck 2016|12|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| -Shivan Dragon|Welcome Deck 2016|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| +Disperse|Welcome Deck 2016|5|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Incremental Growth|Welcome Deck 2016|14|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| +Marked by Honor|Welcome Deck 2016|2|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has vigilance.| +Mind Rot|Welcome Deck 2016|7|C|{2}{B}|Sorcery|||Target player discards two cards.| +Nightmare|Welcome Deck 2016|8|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Oakenform|Welcome Deck 2016|15|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| +Sengir Vampire|Welcome Deck 2016|9|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| +Serra Angel|Welcome Deck 2016|3|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| +Shivan Dragon|Welcome Deck 2016|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Soul of the Harvest|Welcome Deck 2016|16|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| +Sphinx of Magosi|Welcome Deck 2016|6|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| +Walking Corpse|Welcome Deck 2016|10|C|{1}{B}|Creature - Zombie|2|2||