[CN2] Implemented Kaya, Ghost Assassin

This commit is contained in:
fireshoes 2016-08-10 14:20:18 -05:00
parent a399bd2f63
commit 5ee29a14e6
3 changed files with 169 additions and 16 deletions

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@ -0,0 +1,150 @@
/*
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*
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package mage.sets.conspiracytakethecrown;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeOpponentsEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
import mage.abilities.effects.common.discard.DiscardEachPlayerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author fireshoes
*/
public class KayaGhostAssassin extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("target creature to exile. Choose no targets to exile Kaya.");
public KayaGhostAssassin(UUID ownerId) {
super(ownerId, 75, "Kaya, Ghost Assassin", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{W}{B}");
this.expansionSetCode = "CN2";
this.subtype.add("Kaya");
this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(5));
// 0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep.
// You lose 2 life.
Ability ability = new LoyaltyAbility(new KayaGhostAssassinEffect(), 0);
ability.addTarget(new TargetCreaturePermanent(0, 1, filter, false));
this.addAbility(ability);
// -1: Each opponent loses 2 life and you gain 2 life.
ability = new LoyaltyAbility(new LoseLifeOpponentsEffect(2), -1);
Effect effect = new GainLifeEffect(2);
effect.setText("and you gain 2 life");
ability.addEffect(effect);
this.addAbility(ability);
// -2: Each opponent discards a card and you draw a card.
ability = new LoyaltyAbility(new DiscardEachPlayerEffect(TargetController.OPPONENT), -2);
effect = new DrawCardSourceControllerEffect(1);
effect.setText("and you draw a card");
ability.addEffect(effect);
this.addAbility(ability);
}
public KayaGhostAssassin(final KayaGhostAssassin card) {
super(card);
}
@Override
public KayaGhostAssassin copy() {
return new KayaGhostAssassin(this);
}
}
class KayaGhostAssassinEffect extends OneShotEffect {
public KayaGhostAssassinEffect() {
super(Outcome.Benefit);
this.staticText = "Exile {this} or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. "
+ "You lose 2 life";
}
public KayaGhostAssassinEffect(final KayaGhostAssassinEffect effect) {
super(effect);
}
@Override
public KayaGhostAssassinEffect copy() {
return new KayaGhostAssassinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (controller != null && sourcePermanent != null) {
if (getTargetPointer().getFirst(game, source) != null) {
Permanent targetCreature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (targetCreature != null) {
int zcc = targetCreature.getZoneChangeCounter(game);
if (controller.moveCards(targetCreature, Zone.EXILED, source, game)) {
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
effect.setTargetPointer(new FixedTarget(targetCreature.getId(), zcc + 1));
AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility delayedAbility
= new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
} else {
int zcc = sourcePermanent.getZoneChangeCounter(game);
if (controller.moveCards(sourcePermanent, Zone.EXILED, source, game)) {
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
effect.setTargetPointer(new FixedTarget(sourcePermanent.getId(), zcc + 1));
AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility delayedAbility
= new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
controller.loseLife(2, game);
return true;
}
return false;
}
}

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@ -40,22 +40,22 @@ import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceLandType;
import mage.choices.ChoiceBasicLandType;
import mage.choices.ChoiceLandType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetArtifactPermanent;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
@ -68,18 +68,20 @@ public class VisionCharm extends CardImpl {
this.expansionSetCode = "VIS";
// Choose one - Phase target artifact
this.getSpellAbility().addEffect(new PhaseOutTargetEffect());
this.getSpellAbility().addTarget(new TargetArtifactPermanent());
// or Target player puts the top four cards of his or her library into his or her graveyard.
// Choose one - Target player puts the top four cards of his or her library into his or her graveyard;
this.getSpellAbility().addEffect(new PutLibraryIntoGraveTargetEffect(4));
this.getSpellAbility().addTarget(new TargetPlayer());
// or choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn;
Mode mode = new Mode();
mode.getEffects().add(new PutLibraryIntoGraveTargetEffect(4));
mode.getTargets().add(new TargetPlayer());
this.getSpellAbility().addMode(mode);
// or choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
mode = new Mode();
mode.getEffects().add(new VisionCharmEffect());
this.getSpellAbility().addMode(mode);
// or target artifact phases out.
mode = new Mode();
mode.getEffects().add(new PhaseOutTargetEffect());
mode.getTargets().add(new TargetArtifactPermanent());
this.getSpellAbility().addMode(mode);
}
public VisionCharm(final VisionCharm card) {
@ -95,7 +97,7 @@ public class VisionCharm extends CardImpl {
class VisionCharmEffect extends ContinuousEffectImpl {
private String targetLandType;
private String targetBasicLandType;
public VisionCharmEffect() {
super(Duration.EndOfTurn, Outcome.Neutral);
staticText = "Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.";
@ -109,7 +111,7 @@ class VisionCharmEffect extends ContinuousEffectImpl {
public VisionCharmEffect copy() {
return new VisionCharmEffect(this);
}
@Override
public void init(Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
@ -117,7 +119,7 @@ class VisionCharmEffect extends ContinuousEffectImpl {
Choice choice = new ChoiceLandType();
controller.choose(outcome, choice, game);
targetLandType = choice.getChoice();
choice = new ChoiceBasicLandType();
controller.choose(outcome, choice, game);
targetBasicLandType = choice.getChoice();
@ -135,7 +137,7 @@ class VisionCharmEffect extends ContinuousEffectImpl {
//Remove all existing subtypes and replace them with the selected Basic Land Type
land.getSubtype().removeAll(land.getSubtype());
land.getSubtype().add(targetBasicLandType);
/* Remove the existing abilities and replace them with the ability
of the chosen basic land */
land.removeAllAbilities(source.getId(), game);

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@ -3458,6 +3458,7 @@ Tukatongue Thallid|Conflux|96|C|{G}|Creature - Fungus|1|1|When Tukatongue Thalli
Wild Leotau|Conflux|97|C|{2}{G}{G}|Creature - Cat|5|4|At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.|
Apocalypse Hydra|Conflux|98|M|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.|
Blood Tyrant|Conflux|99|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.|
Kaya, Ghost Assassin|Conspiracy: Take the Crown|75|M|{2}{W}{B}|Planeswalker - Kaya|||0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.$-1: Each opponent loses 2 life and you gain 2 life.$-2: Each opponent discards a card and you draw a card.|
Archangel's Light|Dark Ascension|1|M|{7}{W}|Sorcery|||You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.|
Hollowhenge Spirit|Dark Ascension|10|U|{3}{W}|Creature - Spirit|2|2|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$Flying$When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.|
Nearheath Stalker|Dark Ascension|100|C|{4}{R}|Creature - Vampire Rogue|4|1|Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>|