forked from External/mage
[CN2] Implemented Kaya, Ghost Assassin
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3 changed files with 169 additions and 16 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.conspiracytakethecrown;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
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import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LoseLifeOpponentsEffect;
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import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
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import mage.abilities.effects.common.discard.DiscardEachPlayerEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author fireshoes
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*/
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public class KayaGhostAssassin extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("target creature to exile. Choose no targets to exile Kaya.");
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public KayaGhostAssassin(UUID ownerId) {
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super(ownerId, 75, "Kaya, Ghost Assassin", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{W}{B}");
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this.expansionSetCode = "CN2";
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this.subtype.add("Kaya");
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this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(5));
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// 0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep.
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// You lose 2 life.
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Ability ability = new LoyaltyAbility(new KayaGhostAssassinEffect(), 0);
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ability.addTarget(new TargetCreaturePermanent(0, 1, filter, false));
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this.addAbility(ability);
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// -1: Each opponent loses 2 life and you gain 2 life.
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ability = new LoyaltyAbility(new LoseLifeOpponentsEffect(2), -1);
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Effect effect = new GainLifeEffect(2);
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effect.setText("and you gain 2 life");
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ability.addEffect(effect);
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this.addAbility(ability);
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// -2: Each opponent discards a card and you draw a card.
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ability = new LoyaltyAbility(new DiscardEachPlayerEffect(TargetController.OPPONENT), -2);
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effect = new DrawCardSourceControllerEffect(1);
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effect.setText("and you draw a card");
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ability.addEffect(effect);
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this.addAbility(ability);
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}
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public KayaGhostAssassin(final KayaGhostAssassin card) {
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super(card);
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}
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@Override
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public KayaGhostAssassin copy() {
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return new KayaGhostAssassin(this);
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}
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}
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class KayaGhostAssassinEffect extends OneShotEffect {
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public KayaGhostAssassinEffect() {
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super(Outcome.Benefit);
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this.staticText = "Exile {this} or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. "
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+ "You lose 2 life";
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}
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public KayaGhostAssassinEffect(final KayaGhostAssassinEffect effect) {
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super(effect);
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}
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@Override
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public KayaGhostAssassinEffect copy() {
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return new KayaGhostAssassinEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (controller != null && sourcePermanent != null) {
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if (getTargetPointer().getFirst(game, source) != null) {
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Permanent targetCreature = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (targetCreature != null) {
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int zcc = targetCreature.getZoneChangeCounter(game);
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if (controller.moveCards(targetCreature, Zone.EXILED, source, game)) {
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Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
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effect.setTargetPointer(new FixedTarget(targetCreature.getId(), zcc + 1));
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AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility delayedAbility
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= new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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}
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} else {
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int zcc = sourcePermanent.getZoneChangeCounter(game);
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if (controller.moveCards(sourcePermanent, Zone.EXILED, source, game)) {
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Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
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effect.setTargetPointer(new FixedTarget(sourcePermanent.getId(), zcc + 1));
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AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility delayedAbility
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= new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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}
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controller.loseLife(2, game);
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return true;
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}
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return false;
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}
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}
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@ -40,22 +40,22 @@ import mage.abilities.mana.RedManaAbility;
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import mage.abilities.mana.WhiteManaAbility;
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import mage.cards.CardImpl;
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import mage.choices.Choice;
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import mage.choices.ChoiceLandType;
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import mage.choices.ChoiceBasicLandType;
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import mage.choices.ChoiceLandType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetArtifactPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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/**
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*
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@ -68,18 +68,20 @@ public class VisionCharm extends CardImpl {
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this.expansionSetCode = "VIS";
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// Choose one - Phase target artifact
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this.getSpellAbility().addEffect(new PhaseOutTargetEffect());
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this.getSpellAbility().addTarget(new TargetArtifactPermanent());
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// or Target player puts the top four cards of his or her library into his or her graveyard.
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// Choose one - Target player puts the top four cards of his or her library into his or her graveyard;
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this.getSpellAbility().addEffect(new PutLibraryIntoGraveTargetEffect(4));
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this.getSpellAbility().addTarget(new TargetPlayer());
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// or choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn;
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Mode mode = new Mode();
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mode.getEffects().add(new PutLibraryIntoGraveTargetEffect(4));
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mode.getTargets().add(new TargetPlayer());
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this.getSpellAbility().addMode(mode);
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// or choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
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mode = new Mode();
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mode.getEffects().add(new VisionCharmEffect());
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this.getSpellAbility().addMode(mode);
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// or target artifact phases out.
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mode = new Mode();
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mode.getEffects().add(new PhaseOutTargetEffect());
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mode.getTargets().add(new TargetArtifactPermanent());
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this.getSpellAbility().addMode(mode);
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}
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public VisionCharm(final VisionCharm card) {
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@ -95,7 +97,7 @@ public class VisionCharm extends CardImpl {
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class VisionCharmEffect extends ContinuousEffectImpl {
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private String targetLandType;
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private String targetBasicLandType;
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public VisionCharmEffect() {
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super(Duration.EndOfTurn, Outcome.Neutral);
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staticText = "Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.";
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@ -109,7 +111,7 @@ class VisionCharmEffect extends ContinuousEffectImpl {
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public VisionCharmEffect copy() {
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return new VisionCharmEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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@ -117,7 +119,7 @@ class VisionCharmEffect extends ContinuousEffectImpl {
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Choice choice = new ChoiceLandType();
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controller.choose(outcome, choice, game);
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targetLandType = choice.getChoice();
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choice = new ChoiceBasicLandType();
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controller.choose(outcome, choice, game);
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targetBasicLandType = choice.getChoice();
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@ -135,7 +137,7 @@ class VisionCharmEffect extends ContinuousEffectImpl {
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//Remove all existing subtypes and replace them with the selected Basic Land Type
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land.getSubtype().removeAll(land.getSubtype());
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land.getSubtype().add(targetBasicLandType);
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/* Remove the existing abilities and replace them with the ability
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of the chosen basic land */
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land.removeAllAbilities(source.getId(), game);
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@ -3458,6 +3458,7 @@ Tukatongue Thallid|Conflux|96|C|{G}|Creature - Fungus|1|1|When Tukatongue Thalli
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Wild Leotau|Conflux|97|C|{2}{G}{G}|Creature - Cat|5|4|At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.|
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Apocalypse Hydra|Conflux|98|M|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.|
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Blood Tyrant|Conflux|99|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.|
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Kaya, Ghost Assassin|Conspiracy: Take the Crown|75|M|{2}{W}{B}|Planeswalker - Kaya|||0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.$-1: Each opponent loses 2 life and you gain 2 life.$-2: Each opponent discards a card and you draw a card.|
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Archangel's Light|Dark Ascension|1|M|{7}{W}|Sorcery|||You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.|
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Hollowhenge Spirit|Dark Ascension|10|U|{3}{W}|Creature - Spirit|2|2|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$Flying$When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.|
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Nearheath Stalker|Dark Ascension|100|C|{4}{R}|Creature - Vampire Rogue|4|1|Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>|
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