diff --git a/Mage.Sets/src/mage/cards/r/RipSpawnHunter.java b/Mage.Sets/src/mage/cards/r/RipSpawnHunter.java new file mode 100644 index 00000000000..c95f9c8e505 --- /dev/null +++ b/Mage.Sets/src/mage/cards/r/RipSpawnHunter.java @@ -0,0 +1,135 @@ +package mage.cards.r; + +import mage.MageInt; +import mage.MageObject; +import mage.abilities.Ability; +import mage.abilities.abilityword.SurvivalAbility; +import mage.abilities.effects.OneShotEffect; +import mage.cards.*; +import mage.constants.*; +import mage.filter.FilterCard; +import mage.filter.predicate.Predicates; +import mage.game.Game; +import mage.players.Player; +import mage.target.TargetCard; +import mage.target.common.TargetCardInLibrary; + +import java.util.Objects; +import java.util.Optional; +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class RipSpawnHunter extends CardImpl { + + public RipSpawnHunter(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{W}"); + + this.supertype.add(SuperType.LEGENDARY); + this.subtype.add(SubType.HUMAN); + this.subtype.add(SubType.SURVIVOR); + this.power = new MageInt(4); + this.toughness = new MageInt(4); + + // Survival -- At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. + this.addAbility(new SurvivalAbility(new RipSpawnHunterEffect())); + } + + private RipSpawnHunter(final RipSpawnHunter card) { + super(card); + } + + @Override + public RipSpawnHunter copy() { + return new RipSpawnHunter(this); + } +} + +class RipSpawnHunterEffect extends OneShotEffect { + + RipSpawnHunterEffect() { + super(Outcome.Benefit); + staticText = "reveal the top X cards of your library, where X is its power. " + + "Put any number of creature and/or Vehicle cards with different powers from among them into your hand. " + + "Put the rest on the bottom of your library in a random order"; + } + + private RipSpawnHunterEffect(final RipSpawnHunterEffect effect) { + super(effect); + } + + @Override + public RipSpawnHunterEffect copy() { + return new RipSpawnHunterEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + int power = Optional + .ofNullable(source.getSourcePermanentOrLKI(game)) + .map(MageObject::getPower) + .map(MageInt::getValue) + .orElse(0); + if (player == null || power < 1) { + return false; + } + Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, power)); + if (cards.isEmpty()) { + return false; + } + player.revealCards(source, cards, game); + TargetCard target = new RipSpawnHunterTarget(); + player.choose(Outcome.ReturnToHand, cards, target, source, game); + player.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game); + cards.retainZone(Zone.LIBRARY, game); + player.putCardsOnBottomOfLibrary(cards, game, source, false); + return true; + } +} + +class RipSpawnHunterTarget extends TargetCardInLibrary { + + private static final FilterCard filter = new FilterCard("creature and/or Vehicle cards with different powers"); + + static { + filter.add(Predicates.or( + CardType.CREATURE.getPredicate(), + SubType.VEHICLE.getPredicate() + )); + } + + public RipSpawnHunterTarget() { + super(0, Integer.MAX_VALUE, filter); + } + + private RipSpawnHunterTarget(final RipSpawnHunterTarget target) { + super(target); + } + + @Override + public RipSpawnHunterTarget copy() { + return new RipSpawnHunterTarget(this); + } + + @Override + public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) { + if (!super.canTarget(playerId, id, source, game)) { + return false; + } + Card card = game.getCard(id); + if (card == null) { + return false; + } + int power = card.getPower().getValue(); + return this + .getTargets() + .stream() + .map(game::getCard) + .filter(Objects::nonNull) + .map(MageObject::getPower) + .mapToInt(MageInt::getValue) + .noneMatch(x -> x == power); + } +} diff --git a/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java b/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java index 56cadc0b09b..fcadca863fa 100644 --- a/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java +++ b/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java @@ -167,6 +167,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet { cards.add(new SetCardInfo("Razorkin Needlehead", 153, Rarity.RARE, mage.cards.r.RazorkinNeedlehead.class)); cards.add(new SetCardInfo("Razortrap Gorge", 267, Rarity.COMMON, mage.cards.r.RazortrapGorge.class)); cards.add(new SetCardInfo("Resurrected Cultist", 115, Rarity.COMMON, mage.cards.r.ResurrectedCultist.class)); + cards.add(new SetCardInfo("Rip, Spawn Hunter", 228, Rarity.RARE, mage.cards.r.RipSpawnHunter.class)); cards.add(new SetCardInfo("Ripchain Razorkin", 154, Rarity.COMMON, mage.cards.r.RipchainRazorkin.class)); cards.add(new SetCardInfo("Rite of the Moth", 229, Rarity.UNCOMMON, mage.cards.r.RiteOfTheMoth.class)); cards.add(new SetCardInfo("Rootwise Survivor", 196, Rarity.UNCOMMON, mage.cards.r.RootwiseSurvivor.class));