forked from External/mage
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope). Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions). --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com> Co-authored-by: Evan Kranzler <theelk801@gmail.com> Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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23 changed files with 946 additions and 17 deletions
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@ -1,8 +1,10 @@
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package mage.util.functions;
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import mage.MageObject;
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import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.keyword.MorphAbility;
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import mage.abilities.keyword.PrototypeAbility;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.SuperType;
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@ -83,6 +85,14 @@ public class CopyTokenFunction {
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copyToToken(target.getBackFace(), ((Card) sourceObj).getSecondCardFace(), game);
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CardUtil.copySetAndCardNumber(target.getBackFace(), ((Card) sourceObj).getSecondCardFace());
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}
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if (((PermanentCard) source).isPrototyped()){
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Abilities<Ability> abilities = source.getAbilities();
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for (Ability ability : abilities){
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if (ability instanceof PrototypeAbility) {
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((PrototypeAbility) ability).prototypePermanent(target, game);
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}
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}
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}
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return;
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}
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