Implement Prototype ability (#11249)

Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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ssk97 2023-10-09 18:06:19 -07:00 committed by GitHub
parent ac20483b73
commit 5e095afdb0
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23 changed files with 946 additions and 17 deletions

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@ -1,8 +1,10 @@
package mage.util.functions;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.keyword.MorphAbility;
import mage.abilities.keyword.PrototypeAbility;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.SuperType;
@ -83,6 +85,14 @@ public class CopyTokenFunction {
copyToToken(target.getBackFace(), ((Card) sourceObj).getSecondCardFace(), game);
CardUtil.copySetAndCardNumber(target.getBackFace(), ((Card) sourceObj).getSecondCardFace());
}
if (((PermanentCard) source).isPrototyped()){
Abilities<Ability> abilities = source.getAbilities();
for (Ability ability : abilities){
if (ability instanceof PrototypeAbility) {
((PrototypeAbility) ability).prototypePermanent(target, game);
}
}
}
return;
}