forked from External/mage
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope). Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions). --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com> Co-authored-by: Evan Kranzler <theelk801@gmail.com> Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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23 changed files with 946 additions and 17 deletions
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@ -75,6 +75,10 @@ public interface Permanent extends Card, Controllable {
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void setRenowned(boolean value);
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boolean isPrototyped();
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void setPrototyped(boolean value);
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int getClassLevel();
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/**
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