forked from External/mage
Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope). Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions). --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com> Co-authored-by: Evan Kranzler <theelk801@gmail.com> Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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23 changed files with 946 additions and 17 deletions
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@ -322,7 +322,7 @@ public class SpellAbility extends ActivatedAbilityImpl {
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}
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if (spellCharacteristics != null) {
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if (getSpellAbilityCastMode() != SpellAbilityCastMode.NORMAL) {
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spellCharacteristics = getSpellAbilityCastMode().getTypeModifiedCardObjectCopy(spellCharacteristics, game);
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spellCharacteristics = getSpellAbilityCastMode().getTypeModifiedCardObjectCopy(spellCharacteristics, this);
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}
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}
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return spellCharacteristics;
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