Implement Prototype ability (#11249)

Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope).

Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions).

---------

Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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ssk97 2023-10-09 18:06:19 -07:00 committed by GitHub
parent ac20483b73
commit 5e095afdb0
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23 changed files with 946 additions and 17 deletions

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@ -281,6 +281,11 @@ public abstract class MageObjectImpl implements MageObject {
return manaCost;
}
@Override
public void setManaCost(ManaCosts<ManaCost> costs) {
this.manaCost = costs.copy();
}
@Override
public int getManaValue() {
if (manaCost != null) {