[PIP] Implement Preston Garvey, Minuteman

This commit is contained in:
theelk801 2025-04-25 13:50:09 -04:00
parent 2d74f18a40
commit 5dcbd6d318
3 changed files with 139 additions and 4 deletions

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@ -0,0 +1,91 @@
package mage.cards.p;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllEffect;
import mage.abilities.triggers.BeginningOfCombatTriggeredAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.EnchantedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SettlementToken;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class PrestonGarveyMinuteman extends CardImpl {
private static final FilterPermanent filter = new FilterControlledPermanent("each enchanted permanent you control");
static {
filter.add(EnchantedPredicate.instance);
}
public PrestonGarveyMinuteman(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{G}{W}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
Ability ability = new BeginningOfCombatTriggeredAbility(new PrestonGarveyMinutemanEffect());
ability.addTarget(new TargetPermanent(0, 1, StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND));
this.addAbility(ability);
// Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
this.addAbility(new AttacksTriggeredAbility(new UntapAllEffect(filter)));
}
private PrestonGarveyMinuteman(final PrestonGarveyMinuteman card) {
super(card);
}
@Override
public PrestonGarveyMinuteman copy() {
return new PrestonGarveyMinuteman(this);
}
}
class PrestonGarveyMinutemanEffect extends OneShotEffect {
PrestonGarveyMinutemanEffect() {
super(Outcome.Benefit);
staticText = "create a green Aura enchantment token named Settlement " +
"attached to up to one target land you control. It has enchant land and " +
"\"Enchanted land has '{T}: Add one mana of any color.'\"";
}
private PrestonGarveyMinutemanEffect(final PrestonGarveyMinutemanEffect effect) {
super(effect);
}
@Override
public PrestonGarveyMinutemanEffect copy() {
return new PrestonGarveyMinutemanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
return permanent != null && new SettlementToken().putOntoBattlefield(
1, game, source, source.getControllerId(), false,
false, null, permanent.getId()
);
}
}

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@ -680,10 +680,10 @@ public final class Fallout extends ExpansionSet {
cards.add(new SetCardInfo("Pre-War Formalwear", 369, Rarity.RARE, mage.cards.p.PreWarFormalwear.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Pre-War Formalwear", 549, Rarity.RARE, mage.cards.p.PreWarFormalwear.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Pre-War Formalwear", 897, Rarity.RARE, mage.cards.p.PreWarFormalwear.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Preston Garvey, Minuteman", 425, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Preston Garvey, Minuteman", 536, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Preston Garvey, Minuteman", 8, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Preston Garvey, Minuteman", 953, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Preston Garvey, Minuteman", 425, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Preston Garvey, Minuteman", 536, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Preston Garvey, Minuteman", 8, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Preston Garvey, Minuteman", 953, Rarity.MYTHIC, mage.cards.p.PrestonGarveyMinuteman.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Puresteel Paladin", 170, Rarity.RARE, mage.cards.p.PuresteelPaladin.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Puresteel Paladin", 456, Rarity.RARE, mage.cards.p.PuresteelPaladin.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Puresteel Paladin", 698, Rarity.RARE, mage.cards.p.PuresteelPaladin.class, NON_FULL_USE_VARIOUS));

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@ -0,0 +1,44 @@
package mage.game.permanent.token;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.mana.AnyColorManaAbility;
import mage.constants.*;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;
/**
* @author TheElk801
*/
public final class SettlementToken extends TokenImpl {
public SettlementToken() {
super("Settlement", "Settlement token");
cardType.add(CardType.ENCHANTMENT);
color.setGreen(true);
subtype.add(SubType.AURA);
TargetPermanent auraTarget = new TargetLandPermanent();
Ability ability = new EnchantAbility(auraTarget);
ability.addTarget(auraTarget);
ability.addEffect(new AttachEffect(Outcome.Benefit));
this.addAbility(ability);
// Enchanted land has "{T}: Add one mana of any color."
this.addAbility(new SimpleStaticAbility(new GainAbilityAttachedEffect(
new AnyColorManaAbility(), AttachmentType.AURA, Duration.WhileOnBattlefield,
"enchanted land has \"{T}: Add one mana of any color.\""
)));
}
private SettlementToken(final SettlementToken token) {
super(token);
}
public SettlementToken copy() {
return new SettlementToken(this);
}
}