forked from External/mage
Added Test.
This commit is contained in:
parent
3c6402f8a6
commit
5d50179c84
2 changed files with 141 additions and 19 deletions
|
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package org.mage.test.cards.modal;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class OneOrBothTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testSubtleStrikeFirstMode() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
// Choose one or both —
|
||||
// • Target creature gets -1/-1 until end of turn.
|
||||
// • Put a +1/+1 counter on target creature.
|
||||
addCard(Zone.HAND, playerA, "Subtle Strike"); // Instant {1}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Subtle Strike", "Silvercoat Lion");
|
||||
setModeChoice(playerA, "1");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
|
||||
assertPowerToughness(playerB, "Pillarfield Ox", 1, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSubtleStrikeSecondMode() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
// Choose one or both —
|
||||
// • Target creature gets -1/-1 until end of turn.
|
||||
// • Put a +1/+1 counter on target creature.
|
||||
addCard(Zone.HAND, playerA, "Subtle Strike"); // Instant {1}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Subtle Strike", "Pillarfield Ox");
|
||||
setModeChoice(playerA, "2");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
|
||||
assertPowerToughness(playerB, "Pillarfield Ox", 3, 5);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSubtleStrikeBothModes() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
// Choose one or both —
|
||||
// • Target creature gets -1/-1 until end of turn.
|
||||
// • Put a +1/+1 counter on target creature.
|
||||
addCard(Zone.HAND, playerA, "Subtle Strike"); // Instant {1}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Subtle Strike", "Pillarfield Ox");
|
||||
addTarget(playerA, "Silvercoat Lion");
|
||||
setModeChoice(playerA, "1");
|
||||
setModeChoice(playerA, "2");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
|
||||
assertPowerToughness(playerB, "Pillarfield Ox", 1, 3);
|
||||
}
|
||||
}
|
||||
|
|
@ -49,7 +49,7 @@ import mage.util.CardUtil;
|
|||
*/
|
||||
public class Modes extends LinkedHashMap<UUID, Mode> {
|
||||
|
||||
private Mode mode; // the current mode of the selected modes
|
||||
private Mode currentMode; // the current mode of the selected modes
|
||||
private final ArrayList<Mode> selectedModes = new ArrayList<>();
|
||||
private int minModes;
|
||||
private int maxModes;
|
||||
|
|
@ -58,11 +58,11 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
|
||||
|
||||
public Modes() {
|
||||
this.mode = new Mode();
|
||||
this.put(mode.getId(), mode);
|
||||
this.currentMode = new Mode();
|
||||
this.put(currentMode.getId(), currentMode);
|
||||
this.minModes = 1;
|
||||
this.maxModes = 1;
|
||||
this.selectedModes.add(mode);
|
||||
this.selectedModes.add(currentMode);
|
||||
this.modeChooser = TargetController.YOU;
|
||||
this.eachModeOnlyOnce = false;
|
||||
this.eachModeMoreThanOnce = false;
|
||||
|
|
@ -76,19 +76,17 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
this.maxModes = modes.maxModes;
|
||||
|
||||
if (modes.size() == 1) {
|
||||
this.mode = values().iterator().next();
|
||||
this.selectedModes.add(mode);
|
||||
this.currentMode = values().iterator().next();
|
||||
this.selectedModes.add(currentMode);
|
||||
} else {
|
||||
// probably there is still a problem with copying modes with the same mode selected multiple times.
|
||||
for (Mode selectedMode : modes.getSelectedModes()) {
|
||||
Mode copiedMode = selectedMode.copy();
|
||||
this.selectedModes.add(copiedMode);
|
||||
if (modes.getSelectedModes().size() == 1) {
|
||||
this.mode = copiedMode;
|
||||
} else {
|
||||
if (selectedMode.equals(modes.getMode())) {
|
||||
this.mode = copiedMode;
|
||||
}
|
||||
this.currentMode = copiedMode;
|
||||
} else if (selectedMode.equals(modes.getMode())) {
|
||||
this.currentMode = copiedMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -102,15 +100,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
}
|
||||
|
||||
public Mode getMode() {
|
||||
return mode;
|
||||
return currentMode;
|
||||
}
|
||||
|
||||
public UUID getModeId(int index) {
|
||||
int idx = 0;
|
||||
for (Mode currentMode : this.values()) {
|
||||
for (Mode mode : this.values()) {
|
||||
idx++;
|
||||
if (idx == index) {
|
||||
return currentMode.getId();
|
||||
return mode.getId();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
|
@ -146,7 +144,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
|
||||
public void setActiveMode(Mode mode) {
|
||||
if (selectedModes.contains(mode)) {
|
||||
this.mode = mode;
|
||||
this.currentMode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -203,7 +201,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
Player player = game.getPlayer(playerId);
|
||||
|
||||
// player chooses modes manually
|
||||
this.mode = null;
|
||||
this.currentMode = null;
|
||||
while (this.selectedModes.size() < this.getMaxModes()) {
|
||||
Mode choice = player.chooseMode(this, source, game);
|
||||
if (choice == null) {
|
||||
|
|
@ -213,8 +211,8 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
return this.selectedModes.size() >= this.getMinModes();
|
||||
}
|
||||
this.selectedModes.add(choice.copy());
|
||||
if (mode == null) {
|
||||
mode = choice;
|
||||
if (currentMode == null) {
|
||||
currentMode = choice;
|
||||
}
|
||||
}
|
||||
if (isEachModeOnlyOnce()) {
|
||||
|
|
@ -222,7 +220,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
if (mode == null) {
|
||||
if (currentMode == null) {
|
||||
this.selectedModes.clear();
|
||||
Mode copiedMode = this.values().iterator().next().copy();
|
||||
this.selectedModes.add(copiedMode);
|
||||
|
|
@ -234,8 +232,16 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves the already selected modes to the state value
|
||||
*
|
||||
* @param selectedModes
|
||||
* @param source
|
||||
* @param game
|
||||
*/
|
||||
private void setAlreadySelectedModes(ArrayList<Mode> selectedModes, Ability source, Game game) {
|
||||
String key = getKey(source, game);
|
||||
@SuppressWarnings("unchecked")
|
||||
Set<UUID> onceSelectedModes = (Set<UUID>) game.getState().getValue(key);
|
||||
if (onceSelectedModes == null) {
|
||||
onceSelectedModes = new HashSet<>();
|
||||
|
|
@ -247,14 +253,25 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
|
|||
game.getState().setValue(key, onceSelectedModes);
|
||||
}
|
||||
|
||||
// The already once selected modes for a modal card are stored as a state value
|
||||
// That's important for modal abilities with modes that can only selected once while the object stays in its zone
|
||||
@SuppressWarnings("unchecked")
|
||||
private Set<UUID> getAlreadySelectedModes(Ability source, Game game) {
|
||||
return (Set<UUID>) game.getState().getValue(getKey(source, game));
|
||||
}
|
||||
|
||||
// creates the key the selected modes are saved with to the state values
|
||||
private String getKey(Ability source, Game game) {
|
||||
return CardUtil.getObjectZoneString("selectedModes", source.getSourceId(), game, game.getState().getZoneChangeCounter(source.getSourceId()), false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns all (still) available modes of the ability
|
||||
*
|
||||
* @param source
|
||||
* @param game
|
||||
* @return
|
||||
*/
|
||||
public List<Mode> getAvailableModes(Ability source, Game game) {
|
||||
List<Mode> availableModes = new ArrayList<>();
|
||||
Set<UUID> nonAvailableModes;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue