forked from External/mage
8 new cards
[SOK] Kashi-Tribe Elite / Matsu-Tribe Birdstalker [CHK] Kashi-Tribe Reaver / Kashi-Tribe Warriors / Matsu-Tribe Decoy / Orochi Ranger / Shisato Whispering Hunter / Sosuke, Son of Seshiro Framework SkipNextPlayerUntapStepEffect - new effect CardsInHandCondition - new condition DealsCombatDamageToACreatureTriggeredAbility - new ability BecomesCreatureSourceEffect - Fix to solve problems with creatures that unintended kept their subtypes (e.g. Skinshifter)) BeginningOfUpkeepTriggeredAbility - set also target pointer if targetController == YOU BoostTargetEffect - added lockedIn parameter to fix error for various cards (DragDown / ElderOfLaurels / MightOfAlara / MightOfTheMasses / StrengthOfCedars / BloodthirstyOgre) GainAbilityControlledEffect - imporoved text generation SkipNextUntapTargetEffect / TapTargetEffect - addded fixed target text support Minor changes AkkiLavarunner / CreakwoodGhoul / DearlyDeparted - includes ClockworkBeetle - fixed use of effect of other card KondasBanner - fixed potential null pointer exception and wrong name spelling YoseiTheMorningStar - uses now the new SkipNextPlayerUntapStepEffect
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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/**
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* Cards in controller hand condition. This condition can decorate other conditions
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* as well as be used standalone.
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*
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*
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* @author LevelX
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*/
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public class CardsInHandCondition implements Condition {
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public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO };
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private Condition condition;
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private CountType type;
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private int count;
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public CardsInHandCondition() {
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this(CountType.EQUAL_TO, 0);
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}
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public CardsInHandCondition (CountType type, int count ) {
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this.type = type;
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this.count = count;
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}
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public CardsInHandCondition (CountType type, int count, Condition conditionToDecorate ) {
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this(type, count);
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this.condition = conditionToDecorate;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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boolean conditionApplies = false;
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switch ( this.type ) {
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case FEWER_THAN:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() == this.count;
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break;
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}
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//If a decorated condition exists, check it as well and apply them together.
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if ( this.condition != null ) {
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conditionApplies = conditionApplies && this.condition.apply(game, source);
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}
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return conditionApplies;
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}
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}
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