8 new cards

[SOK] Kashi-Tribe Elite / Matsu-Tribe Birdstalker	
[CHK] Kashi-Tribe Reaver / Kashi-Tribe Warriors / Matsu-Tribe Decoy / Orochi Ranger / Shisato Whispering Hunter / Sosuke, Son of Seshiro

Framework
SkipNextPlayerUntapStepEffect - new effect
CardsInHandCondition - new condition
DealsCombatDamageToACreatureTriggeredAbility - new ability
BecomesCreatureSourceEffect - Fix to solve problems with creatures that unintended kept their subtypes (e.g. Skinshifter))
BeginningOfUpkeepTriggeredAbility - set also target pointer if targetController == YOU
BoostTargetEffect - added lockedIn parameter to fix error for various cards (DragDown / ElderOfLaurels / MightOfAlara / MightOfTheMasses  / StrengthOfCedars / BloodthirstyOgre)
GainAbilityControlledEffect - imporoved text generation
SkipNextUntapTargetEffect / TapTargetEffect - addded fixed target text support

Minor changes
AkkiLavarunner / CreakwoodGhoul / DearlyDeparted - includes
ClockworkBeetle - fixed use of effect of other card
KondasBanner - fixed potential null pointer exception and wrong name spelling
YoseiTheMorningStar - uses now the new SkipNextPlayerUntapStepEffect
This commit is contained in:
LevelX 2012-01-22 11:12:49 +01:00
parent e05024351f
commit 5be4f1c291
29 changed files with 1094 additions and 85 deletions

View file

@ -0,0 +1,85 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*/
package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
/**
* Cards in controller hand condition. This condition can decorate other conditions
* as well as be used standalone.
*
*
* @author LevelX
*/
public class CardsInHandCondition implements Condition {
public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO };
private Condition condition;
private CountType type;
private int count;
public CardsInHandCondition() {
this(CountType.EQUAL_TO, 0);
}
public CardsInHandCondition (CountType type, int count ) {
this.type = type;
this.count = count;
}
public CardsInHandCondition (CountType type, int count, Condition conditionToDecorate ) {
this(type, count);
this.condition = conditionToDecorate;
}
@Override
public boolean apply(Game game, Ability source) {
boolean conditionApplies = false;
switch ( this.type ) {
case FEWER_THAN:
conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() < this.count;
break;
case MORE_THAN:
conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() > this.count;
break;
case EQUAL_TO:
conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() == this.count;
break;
}
//If a decorated condition exists, check it as well and apply them together.
if ( this.condition != null ) {
conditionApplies = conditionApplies && this.condition.apply(game, source);
}
return conditionApplies;
}
}