forked from External/mage
[AFR] Implementing Class enchantments (ready for review) (#7992)
* [AFR] Implemented Druid Class * [AFR] Implemented Wizard Class * [AFR] Implemented Cleric Class * [AFR] Implemented Fighter Class * reworked class ability implementation * fixed an error with setting class level * small reworking of class triggers * added class level hint * added tests * small change * added common class for reminder text
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@ -340,6 +340,7 @@ public class GameEvent implements Serializable {
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*/
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BECOMES_EXERTED,
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BECOMES_RENOWNED,
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GAINS_CLASS_LEVEL,
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/* BECOMES_MONARCH
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targetId playerId of the player that becomes the monarch
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sourceId id of the source object that created that effect, if no effect exist it's null
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