Implementing "suspected" mechanic (#11670)

* [MKM] Implement Agrus Kos, Spirit of Justice

* rework effects

* [MKM] Implement Airtight Alibi

* [MKM] Implement Convenient Target

* [MKM] Implement Repeat Offender

* add test

* add more tests

* add tooltip for suspected

* implement requested changes
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Evan Kranzler 2024-01-25 20:30:51 -05:00 committed by GitHub
parent ea814ecf0c
commit 5a809f6fe4
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13 changed files with 594 additions and 23 deletions

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@ -567,6 +567,12 @@ public class GameEvent implements Serializable {
playerId the player crafting
*/
EXILED_WHILE_CRAFTING,
/* Become suspected
targetId the permanent being suspected
sourceId of the ability suspecting
playerId the player suspecting
*/
BECOME_SUSPECTED,
//custom events
CUSTOM_EVENT
}