Add finality counters (#11379)

* [LCI] Implement Soulcoil Viper

* add finality counter test

* fix bug, add extra test

* [LCI] Implement Uchbenbak, the Great Mistake
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Evan Kranzler 2023-11-01 22:08:57 -04:00 committed by GitHub
parent 6a33c68bb2
commit 595955a3cc
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7 changed files with 280 additions and 1 deletions

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@ -14,6 +14,7 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.common.CopyEffect;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.keyword.FinalityCounterEffect;
import mage.abilities.effects.keyword.ShieldCounterEffect;
import mage.abilities.effects.keyword.StunCounterEffect;
import mage.abilities.keyword.*;
@ -1182,6 +1183,9 @@ public abstract class GameImpl implements Game {
// Apply stun counter mechanic
state.addAbility(new SimpleStaticAbility(Zone.ALL, new StunCounterEffect()), null);
// Apply finality counter mechanic
state.addAbility(new SimpleStaticAbility(Zone.ALL, new FinalityCounterEffect()), null);
// Handle companions
Map<Player, Card> playerCompanionMap = new HashMap<>();
for (Player player : state.getPlayers().values()) {
@ -1993,7 +1997,7 @@ public abstract class GameImpl implements Game {
}
if (copyFromPermanent.isPrototyped()) {
Abilities<Ability> abilities = copyFromPermanent.getAbilities();
for (Ability ability : abilities){
for (Ability ability : abilities) {
if (ability instanceof PrototypeAbility) {
((PrototypeAbility) ability).prototypePermanent(newBluePrint, this);
}