UI: added green colorized panel on player's priority (see #1201)

This commit is contained in:
Oleg Agafonov 2018-02-04 12:09:21 +04:00
parent 5fa20278b0
commit 5947326a4f
3 changed files with 36 additions and 21 deletions

View file

@ -39,7 +39,6 @@ import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Random;
import java.util.UUID;
import javax.swing.JButton;
import javax.swing.JMenuItem;
@ -50,7 +49,6 @@ import javax.swing.ScrollPaneConstants;
import javax.swing.SwingUtilities;
import javax.swing.ToolTipManager;
import javax.swing.UIManager;
import javax.swing.border.LineBorder;
import mage.client.SessionHandler;
import mage.client.components.MageTextArea;
@ -59,7 +57,6 @@ import mage.client.game.FeedbackPanel.FeedbackMode;
import static mage.client.game.FeedbackPanel.FeedbackMode.QUESTION;
import mage.client.util.GUISizeHelper;
import mage.util.RandomUtil;
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_ID_NO;
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_ID_YES;
@ -70,7 +67,7 @@ import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_TEXT_YES;
/**
* Panel with buttons that copy the state of feedback panel.
*
* @author ayrat
* @author ayrat, JayDi85
*/
public class HelperPanel extends JPanel {
@ -107,6 +104,7 @@ public class HelperPanel extends JPanel {
private String message;
private UUID gameId;
private boolean gameNeedFeedback = false;
public HelperPanel() {
initComponents();
@ -147,7 +145,7 @@ public class HelperPanel extends JPanel {
}
}
autoSizeButtons();
autoSizeButtonsAndFeedbackState();
GUISizeHelper.changePopupMenuFont(popupMenuAskNo);
GUISizeHelper.changePopupMenuFont(popupMenuAskYes);
@ -178,7 +176,7 @@ public class HelperPanel extends JPanel {
buttonContainer.setOpaque(false);
add(buttonContainer);
buttonGrid = new JPanel(); // buttons layout auto changes by autoSizeButtons
buttonGrid = new JPanel(); // buttons layout auto changes by autoSizeButtonsAndFeedbackState
buttonGrid.setOpaque(false);
buttonContainer.add(buttonGrid);
@ -292,7 +290,7 @@ public class HelperPanel extends JPanel {
this.btnRight.setActionCommand(mode.toString() + txtRight);
}
}
autoSizeButtons();
autoSizeButtonsAndFeedbackState();
}
public void setSpecial(String txtSpecial, boolean specialVisible) {
@ -302,7 +300,7 @@ public class HelperPanel extends JPanel {
public void setUndoEnabled(boolean enabled) {
this.btnUndo.setVisible(enabled);
autoSizeButtons();
autoSizeButtonsAndFeedbackState();
}
public void setLeft(String text, boolean visible) {
@ -310,7 +308,7 @@ public class HelperPanel extends JPanel {
if (!text.isEmpty()) {
this.btnLeft.setText(text);
}
autoSizeButtons();
autoSizeButtonsAndFeedbackState();
}
public void setRight(String txtRight, boolean rightVisible) {
@ -318,13 +316,19 @@ public class HelperPanel extends JPanel {
if (!txtRight.isEmpty()) {
this.btnRight.setText(txtRight);
}
autoSizeButtons();
autoSizeButtonsAndFeedbackState();
}
public void autoSizeButtons() {
public void setGameNeedFeedback(boolean need) {
this.gameNeedFeedback = need;
}
public void autoSizeButtonsAndFeedbackState() {
// two mode: same size for small texts (flow), different size for long texts (grid)
// plus colorize feedback panel on player's priority
int BUTTONS_H_GAP = 15;
Color ACTIVE_FEEDBACK_BACKGROUND_COLOR = new Color(0, 255, 0, 50);
// cleanup current settings to default (flow layout - different sizes)
this.buttonGrid.setLayout(new FlowLayout(FlowLayout.CENTER, BUTTONS_H_GAP, 0));
@ -336,6 +340,16 @@ public class HelperPanel extends JPanel {
if (this.btnSpecial.isVisible()) { buttons.add(this.btnSpecial); }
if (this.btnUndo.isVisible()) { buttons.add(this.btnUndo); }
// color panel on player's feedback waiting
if (this.gameNeedFeedback) {
// wait player's action
this.setOpaque(true);
this.setBackground(ACTIVE_FEEDBACK_BACKGROUND_COLOR);
} else {
// inform about other players
this.setOpaque(false);
}
if (buttons.size() == 0) {
return;
}