forked from External/mage
Fixed player leaving/conceding handling.
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parent
79d4c07d20
commit
58d3fc2328
21 changed files with 553 additions and 463 deletions
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@ -2039,9 +2039,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void concede(Game game) {
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game.gameOver(playerId);
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game.setConcedingPlayer(playerId);
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lost(game);
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this.left = true;
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// this.left = true;
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}
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@Override
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@ -2136,7 +2136,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// for draw - first all players that have lost have to be set to lost
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if (!hasLeft()) {
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logger.debug("Game over playerId: " + playerId);
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game.gameOver(playerId);
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game.setConcedingPlayer(playerId);
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}
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}
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@ -2197,7 +2197,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.draws = true;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DRAW_PLAYER, null, null, playerId));
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game.informPlayers("For " + this.getLogName() + " the game is a draw.");
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game.gameOver(playerId);
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game.setConcedingPlayer(playerId);
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}
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}
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@ -3578,6 +3578,11 @@ public abstract class PlayerImpl implements Player, Serializable {
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abort = false;
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}
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@Override
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public void signalPlayerConcede() {
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}
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@Override
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public boolean scry(int value, Ability source,
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Game game
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