Fixed player leaving/conceding handling.

This commit is contained in:
LevelX2 2017-10-21 16:13:45 +02:00
parent 79d4c07d20
commit 58d3fc2328
21 changed files with 553 additions and 463 deletions

View file

@ -264,7 +264,7 @@ public class Combat implements Serializable, Copyable<Combat> {
player.selectAttackers(game, attackingPlayerId);
}
firstTime = false;
if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
if (game.isPaused() || game.checkIfGameIsOver() || game.executingRollback()) {
return;
}
// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the current combat object!!!
@ -461,7 +461,7 @@ public class Combat implements Serializable, Copyable<Combat> {
}
while (choose) {
controller.selectBlockers(game, defenderId);
if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
if (game.isPaused() || game.checkIfGameIsOver() || game.executingRollback()) {
return;
}
if (!game.getCombat().checkBlockRestrictions(defender, game)) {