forked from External/mage
AI: little refactor
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2 changed files with 17 additions and 2 deletions
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@ -74,6 +74,8 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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// debug only: set TRUE to debug simulation's code/games (on false sim thread will be stopped after few secs by timeout)
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protected boolean COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS = false;
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final static int COMPUTER_MAX_THREADS_FOR_SIMULATIONS = 1; // TODO: rework simulations logic to use multiple calcs instead one by one
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private transient Map<Mana, Card> unplayable = new TreeMap<>();
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private transient List<Card> playableNonInstant = new ArrayList<>();
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private transient List<Card> playableInstant = new ArrayList<>();
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