[FIC] Implement Reaper's Scythe

This commit is contained in:
theelk801 2025-05-25 20:18:37 -04:00 committed by Failure
parent d09f59e2bc
commit 57cfdd0fe5
2 changed files with 134 additions and 0 deletions

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@ -260,6 +260,8 @@ public final class FinalFantasyCommander extends ExpansionSet {
cards.add(new SetCardInfo("Rampant Growth", 313, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
cards.add(new SetCardInfo("Rampant Rejuvenator", 314, Rarity.RARE, mage.cards.r.RampantRejuvenator.class));
cards.add(new SetCardInfo("Reanimate", 282, Rarity.RARE, mage.cards.r.Reanimate.class));
cards.add(new SetCardInfo("Reaper's Scythe", 117, Rarity.RARE, mage.cards.r.ReapersScythe.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Reaper's Scythe", 48, Rarity.RARE, mage.cards.r.ReapersScythe.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Red XIII, Proud Warrior", 181, Rarity.RARE, mage.cards.r.RedXIIIProudWarrior.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Red XIII, Proud Warrior", 91, Rarity.RARE, mage.cards.r.RedXIIIProudWarrior.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Rejoin the Fight", 118, Rarity.RARE, mage.cards.r.RejoinTheFight.class, NON_FULL_USE_VARIOUS));