forked from External/mage
[FIC] Implement Reaper's Scythe
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132
Mage.Sets/src/mage/cards/r/ReapersScythe.java
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132
Mage.Sets/src/mage/cards/r/ReapersScythe.java
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package mage.cards.r;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersSourceCount;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.AddCardSubtypeAttachedEffect;
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import mage.abilities.effects.common.continuous.BoostEquippedEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.JobSelectAbility;
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import mage.abilities.triggers.BeginningOfEndStepTriggeredAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.WatcherScope;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.watchers.Watcher;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ReapersScythe extends CardImpl {
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private static final DynamicValue xValue = new CountersSourceCount(CounterType.SOUL);
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public ReapersScythe(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}{B}");
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this.subtype.add(SubType.EQUIPMENT);
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// Job select
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this.addAbility(new JobSelectAbility());
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// At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new AddCountersSourceEffect(
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CounterType.SOUL.createInstance(), ReapersScytheValue.instance
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)).addHint(ReapersScytheValue.getHint()), new ReapersScytheWatcher());
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// Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
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Ability ability = new SimpleStaticAbility(new BoostEquippedEffect(xValue, xValue));
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ability.addEffect(new AddCardSubtypeAttachedEffect(
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SubType.ASSASSIN, AttachmentType.EQUIPMENT
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).setText("and is an Assassin in addition to its other types"));
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this.addAbility(ability);
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// Death Sickle -- Equip {2}
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this.addAbility(new EquipAbility(2).withFlavorWord("Death Sickle"));
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}
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private ReapersScythe(final ReapersScythe card) {
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super(card);
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}
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@Override
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public ReapersScythe copy() {
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return new ReapersScythe(this);
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}
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}
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enum ReapersScytheValue implements DynamicValue {
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instance;
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private static final Hint hint = new ValueHint("Players who lost life this turn", instance);
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public static Hint getHint() {
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return hint;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return ReapersScytheWatcher.getCount(game, sourceAbility);
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}
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@Override
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public ReapersScytheValue copy() {
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return this;
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}
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@Override
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public String getMessage() {
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return "player who lost life this turn";
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}
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@Override
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public String toString() {
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return "1";
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}
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}
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class ReapersScytheWatcher extends Watcher {
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private final Set<UUID> set = new HashSet<>();
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ReapersScytheWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.LOST_LIFE) {
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set.add(event.getTargetId());
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}
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}
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@Override
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public void reset() {
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super.reset();
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set.clear();
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}
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static int getCount(Game game, Ability source) {
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return game
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.getState()
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.getWatcher(ReapersScytheWatcher.class)
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.set
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.stream()
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.filter(game.getPlayer(source.getControllerId())::hasPlayerInRange)
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.mapToInt(x -> 1)
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.sum();
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}
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}
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@ -260,6 +260,8 @@ public final class FinalFantasyCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Rampant Growth", 313, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Rampant Rejuvenator", 314, Rarity.RARE, mage.cards.r.RampantRejuvenator.class));
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cards.add(new SetCardInfo("Reanimate", 282, Rarity.RARE, mage.cards.r.Reanimate.class));
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cards.add(new SetCardInfo("Reaper's Scythe", 117, Rarity.RARE, mage.cards.r.ReapersScythe.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Reaper's Scythe", 48, Rarity.RARE, mage.cards.r.ReapersScythe.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Red XIII, Proud Warrior", 181, Rarity.RARE, mage.cards.r.RedXIIIProudWarrior.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Red XIII, Proud Warrior", 91, Rarity.RARE, mage.cards.r.RedXIIIProudWarrior.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Rejoin the Fight", 118, Rarity.RARE, mage.cards.r.RejoinTheFight.class, NON_FULL_USE_VARIOUS));
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