Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-07-08 23:28:43 -04:00 committed by GitHub
parent 07e1dff10c
commit 572104b8fc
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GPG key ID: 4AEE18F83AFDEB23
1159 changed files with 2704 additions and 2203 deletions

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@ -157,13 +157,13 @@ public class Combat implements Serializable, Copyable<Combat> {
public void checkForRemoveFromCombat(Game game) {
for (UUID creatureId : getAttackers()) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null && !creature.isCreature()) {
if (creature != null && !creature.isCreature(game)) {
removeFromCombat(creatureId, game, true);
}
}
for (UUID creatureId : getBlockers()) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null && !creature.isCreature()) {
if (creature != null && !creature.isCreature(game)) {
removeFromCombat(creatureId, game, true);
}
}