forked from External/mage
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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1159 changed files with 2704 additions and 2203 deletions
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@ -322,7 +322,7 @@ public final class ZonesHandler {
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if (info.faceDown) {
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card.setFaceDown(true, game);
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} else if (event.getToZone().equals(Zone.BATTLEFIELD)) {
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if (!card.isPermanent()
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if (!card.isPermanent(game)
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&& (!card.isTransformable() || Boolean.FALSE.equals(game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId())))) {
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// Non permanents (Instants, Sorceries, ... stay in the zone they are if an abilty/effect tries to move it to the battlefield
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return false;
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