Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-07-08 23:28:43 -04:00 committed by GitHub
parent 07e1dff10c
commit 572104b8fc
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1159 changed files with 2704 additions and 2203 deletions

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@ -322,7 +322,7 @@ public final class ZonesHandler {
if (info.faceDown) {
card.setFaceDown(true, game);
} else if (event.getToZone().equals(Zone.BATTLEFIELD)) {
if (!card.isPermanent()
if (!card.isPermanent(game)
&& (!card.isTransformable() || Boolean.FALSE.equals(game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId())))) {
// Non permanents (Instants, Sorceries, ... stay in the zone they are if an abilty/effect tries to move it to the battlefield
return false;