Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-07-08 23:28:43 -04:00 committed by GitHub
parent 07e1dff10c
commit 572104b8fc
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1159 changed files with 2704 additions and 2203 deletions

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@ -35,7 +35,7 @@ public class ApplyCountersEffect extends ContinuousEffectImpl {
}
}
if (layer == Layer.PTChangingEffects_7 && sublayer == SubLayer.Counters_7d) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(CardType.CREATURE)) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(CardType.CREATURE, game)) {
for (BoostCounter counter : permanent.getCounters(game).getBoostCounters()) {
permanent.addPower(counter.getPower() * counter.getCount());
permanent.addToughness(counter.getToughness() * counter.getCount());