forked from External/mage
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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1159 changed files with 2704 additions and 2203 deletions
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@ -35,7 +35,7 @@ public class ApplyCountersEffect extends ContinuousEffectImpl {
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}
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}
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if (layer == Layer.PTChangingEffects_7 && sublayer == SubLayer.Counters_7d) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(CardType.CREATURE)) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(CardType.CREATURE, game)) {
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for (BoostCounter counter : permanent.getCounters(game).getBoostCounters()) {
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permanent.addPower(counter.getPower() * counter.getCount());
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permanent.addToughness(counter.getToughness() * counter.getCount());
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