From 562bcb5dc8ad06a3b113eed2e933026f84fa2545 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 15 May 2013 00:44:48 +0200 Subject: [PATCH] Fixed bug of Debt to the Deathless only dealing 1 * X damage instead of 2 * X. --- Mage.Sets/src/mage/sets/dragonsmaze/DebtToTheDeathless.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/dragonsmaze/DebtToTheDeathless.java b/Mage.Sets/src/mage/sets/dragonsmaze/DebtToTheDeathless.java index f620395a6c9..92d82b8bfa8 100644 --- a/Mage.Sets/src/mage/sets/dragonsmaze/DebtToTheDeathless.java +++ b/Mage.Sets/src/mage/sets/dragonsmaze/DebtToTheDeathless.java @@ -86,7 +86,7 @@ class DebtToTheDeathlessEffect extends OneShotEffect { int damage = 0; int xValue = source.getManaCostsToPay().getX(); for (UUID opponentId: game.getOpponents(source.getControllerId())) { - damage += game.getPlayer(opponentId).damage(xValue, source.getSourceId(), game, false, true); + damage += game.getPlayer(opponentId).damage(xValue * 2, source.getSourceId(), game, false, true); } game.getPlayer(source.getControllerId()).gainLife(damage, game); return true;