cheats: added default commands to take and remove control over another player (related to #12878)

This commit is contained in:
Oleg Agafonov 2025-01-07 19:47:25 +04:00
parent c076f4925f
commit 5626c5f932
4 changed files with 46 additions and 4 deletions

View file

@ -24,6 +24,8 @@ import mage.game.command.Plane;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPlayer;
import mage.util.CardUtil;
import mage.util.MultiAmountMessage;
import mage.util.RandomUtil;
@ -66,6 +68,8 @@ public final class SystemUtil {
// [@mana add] -> MANA ADD
private static final String COMMAND_CARDS_ADD_TO_HAND = "@card add to hand";
private static final String COMMAND_LANDS_ADD_TO_BATTLEFIELD = "@lands add";
private static final String COMMAND_OPPONENT_UNDER_CONTROL_START = "@opponent under control start";
private static final String COMMAND_OPPONENT_UNDER_CONTROL_END = "@opponent under control end";
private static final String COMMAND_MANA_ADD = "@mana add"; // TODO: not implemented
private static final String COMMAND_RUN_CUSTOM_CODE = "@run custom code"; // TODO: not implemented
private static final String COMMAND_SHOW_OPPONENT_HAND = "@show opponent hand";
@ -80,6 +84,8 @@ public final class SystemUtil {
supportedCommands.put(COMMAND_CARDS_ADD_TO_HAND, "CARDS: ADD TO HAND");
supportedCommands.put(COMMAND_MANA_ADD, "MANA ADD");
supportedCommands.put(COMMAND_LANDS_ADD_TO_BATTLEFIELD, "LANDS: ADD TO BATTLEFIELD");
supportedCommands.put(COMMAND_OPPONENT_UNDER_CONTROL_START, "OPPONENT CONTROL: ENABLE");
supportedCommands.put(COMMAND_OPPONENT_UNDER_CONTROL_END, "OPPONENT CONTROL: DISABLE");
supportedCommands.put(COMMAND_RUN_CUSTOM_CODE, "RUN CUSTOM CODE");
supportedCommands.put(COMMAND_SHOW_OPPONENT_HAND, "SHOW OPPONENT HAND");
supportedCommands.put(COMMAND_SHOW_OPPONENT_LIBRARY, "SHOW OPPONENT LIBRARY");
@ -255,7 +261,7 @@ public final class SystemUtil {
*
* @param game
* @param commandsFilePath file path with commands in init.txt format
* @param feedbackPlayer player to execute that cheats (will see choose dialogs)
* @param feedbackPlayer player to execute that cheats (will see choose dialogs)
*/
public static void executeCheatCommands(Game game, String commandsFilePath, Player feedbackPlayer) {
@ -301,6 +307,8 @@ public final class SystemUtil {
// add default commands
initLines.add(0, String.format("[%s]", COMMAND_LANDS_ADD_TO_BATTLEFIELD));
initLines.add(1, String.format("[%s]", COMMAND_CARDS_ADD_TO_HAND));
initLines.add(2, String.format("[%s]", COMMAND_OPPONENT_UNDER_CONTROL_START));
initLines.add(3, String.format("[%s]", COMMAND_OPPONENT_UNDER_CONTROL_END));
// collect all commands
CommandGroup currentGroup = null;
@ -544,6 +552,34 @@ public final class SystemUtil {
break;
}
case COMMAND_OPPONENT_UNDER_CONTROL_START: {
Target target = new TargetPlayer().withNotTarget(true).withChooseHint("to take under your control");
if (feedbackPlayer.chooseTarget(Outcome.GainControl, target, fakeSourceAbilityTemplate, game)) {
Player targetPlayer = game.getPlayer(target.getFirstTarget());
if (targetPlayer != null && targetPlayer != feedbackPlayer) {
CardUtil.takeControlUnderPlayerStart(game, fakeSourceAbilityTemplate, feedbackPlayer, targetPlayer, false);
// allow priority play again in same step (for better cheat UX)
targetPlayer.resetPassed();
}
// workaround for refresh priority dialog like avatar click (cheats called from priority in 99%)
game.firePriorityEvent(feedbackPlayer.getId());
}
break;
}
case COMMAND_OPPONENT_UNDER_CONTROL_END: {
Target target = new TargetPlayer().withNotTarget(true).withChooseHint("to free from your control");
if (feedbackPlayer.chooseTarget(Outcome.GainControl, target, fakeSourceAbilityTemplate, game)) {
Player targetPlayer = game.getPlayer(target.getFirstTarget());
if (targetPlayer != null && targetPlayer != feedbackPlayer && !targetPlayer.isGameUnderControl()) {
CardUtil.takeControlUnderPlayerEnd(game, fakeSourceAbilityTemplate, feedbackPlayer, targetPlayer);
}
// workaround for refresh priority dialog like avatar click (cheats called from priority in 99%)
game.firePriorityEvent(feedbackPlayer.getId());
}
break;
}
default: {
String mes = String.format("Unknown system command: %s", runGroup.name);
errorsList.add(mes);
@ -551,7 +587,6 @@ public final class SystemUtil {
break;
}
}
sendCheatCommandsFeedback(game, feedbackPlayer, errorsList);
return;
}