forked from External/mage
game: improved visible rules of face down cards, removed visible face up cost (part of #10653, #11884)
This commit is contained in:
parent
9ea3356b77
commit
55f1d36695
10 changed files with 128 additions and 58 deletions
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@ -373,14 +373,6 @@ public class CardView extends SimpleCardView {
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this.superTypes = new ArrayList<>(card.getSuperType());
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this.subTypes = card.getSubtype().copy();
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this.rules = new ArrayList<>(card.getRules());
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// additional rules for stack (example: morph ability text)
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if (sourceCard instanceof Spell) {
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List<String> extraRules = sourceCard.getSpellAbility().getSpellAbilityCastMode().getAdditionalRulesOnStack();
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if (extraRules != null) {
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this.rules.addAll(extraRules);
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}
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}
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}
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// GUI: enable day/night button to view original face up card
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@ -1,11 +1,14 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.TurnFaceUpAbility;
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import mage.abilities.common.TurnedFaceUpSourceTriggeredAbility;
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import mage.constants.EmptyNames;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import mage.view.CardView;
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import mage.view.GameView;
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import mage.view.PermanentView;
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import mage.view.PlayerView;
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@ -13,6 +16,8 @@ import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import java.util.List;
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/**
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* Most of the face down logic was tested in MorphTest, here are tests for disguise related only
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*
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@ -21,7 +26,17 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class DisguiseTest extends CardTestPlayerBase {
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@Test
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public void test_NormalPlayAndClientData() {
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public void test_NormalPlay_ClientData_CostRulesVisible() {
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// it checks rules visible for face down cards, main logic:
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// - real face up abilities uses special cost;
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// - it must be hidden from opponent
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// - so it must be replaced in rules by non-cost versions (e.g. text only)
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String FACE_DOWN_SPELL = "with no text, no name, no subtypes";
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String FACE_DOWN_TRIGGER = "When ";
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String FACE_DOWN_FACE_UP = "down permanent face up";
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// {R}{W}
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// Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}.
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// Turn it face up any time for its disguise cost.)
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@ -38,6 +53,18 @@ public class DisguiseTest extends CardTestPlayerBase {
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// prepare face down
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dog Walker using Disguise");
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runCode("face up on stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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Assert.assertEquals("stack, server - can't find spell", 1, currentGame.getStack().size());
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SpellAbility spellAbility = (SpellAbility) currentGame.getStack().getFirst().getStackAbility();
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Assert.assertEquals("stack, server - can't find spell", "Cast Dog Walker using Disguise", spellAbility.getName());
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CardView spellView = getGameView(playerA).getStack().values().stream().findFirst().orElse(null);
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Assert.assertNotNull("stack, client: can't find spell", spellView);
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// make sure rules visible
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assertRuleExist("client side, stack: face down spell - show", spellView.getRules(), FACE_DOWN_SPELL, true);
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assertRuleExist("client side, stack: face up - hide", spellView.getRules(), FACE_DOWN_FACE_UP, false);
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assertRuleExist("client side, stack: triggered ability - hide", spellView.getRules(), FACE_DOWN_TRIGGER, false);
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});
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dog Walker", 0);
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checkPermanentCount("after face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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@ -53,9 +80,18 @@ public class DisguiseTest extends CardTestPlayerBase {
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Assert.assertEquals("server side: wrong color", "", permanent.getColor(currentGame).toString());
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Assert.assertEquals("server side: wrong power", "2", permanent.getPower().toString());
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Assert.assertEquals("server side: wrong toughness", "2", permanent.getToughness().toString());
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// make sure real abilities exists
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// trigger
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Ability ability = permanent.getAbilities(currentGame).stream().filter(a -> a instanceof TurnedFaceUpSourceTriggeredAbility).findFirst().orElse(null);
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Assert.assertNotNull("server side: must have face up triggered ability", ability);
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Assert.assertFalse("server side: face up triggered ability must be hidden", ability.getRuleVisible());
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// face up
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ability = permanent.getAbilities(currentGame).stream().filter(a -> a instanceof TurnFaceUpAbility).findFirst().orElse(null);
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Assert.assertNotNull("server side: must have turn face up ability", ability);
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String foundRule = permanent.getRules(currentGame).stream().filter(r -> r.contains("{R/W}")).findFirst().orElse(null);
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// failed here? search BecomesFaceDownCreatureEffect and additionalAbilities
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Assert.assertNull("server side: turn face up ability with {R/W} cost must be replaced by text only without cost", foundRule);
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// client side - controller
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GameView gameView = getGameView(playerA);
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@ -69,9 +105,11 @@ public class DisguiseTest extends CardTestPlayerBase {
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Assert.assertEquals("client side - controller: wrong color", "", permanentView.getColor().toString());
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Assert.assertEquals("client side - controller: wrong power", "2", permanentView.getPower());
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Assert.assertEquals("client side - controller: wrong toughness", "2", permanentView.getToughness());
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// make sure rules hiding works fine
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Assert.assertTrue("client side - controller: face up triggered ability must be hidden",
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permanentView.getRules().stream().noneMatch(r -> r.contains("When ")));
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// make sure rules visible
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assertRuleExist("client side, controller: face down spell - show", permanentView.getRules(), FACE_DOWN_SPELL, true);
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assertRuleExist("client side, controller: face up - hide", permanentView.getRules(), FACE_DOWN_FACE_UP, false);
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assertRuleExist("client side, controller: triggered ability - hide", permanentView.getRules(), FACE_DOWN_TRIGGER, false);
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assertRuleExist("client side, controller: {R/W} cost hide", permanentView.getRules(), "{R/W}", false);
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// client side - opponent
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gameView = getGameView(playerB);
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@ -91,9 +129,11 @@ public class DisguiseTest extends CardTestPlayerBase {
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Assert.assertEquals("client side - opponent: wrong color", "", permanentView.getColor().toString());
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Assert.assertEquals("client side - opponent: wrong power", "2", permanentView.getPower());
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Assert.assertEquals("client side - opponent: wrong toughness", "2", permanentView.getToughness());
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// make sure rules hiding works fine
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Assert.assertTrue("client side - opponent: face up triggered ability must be hidden",
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permanentView.getRules().stream().noneMatch(r -> r.contains("When ")));
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// make sure rules visible
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assertRuleExist("client side, opponent: face down spell - show", permanentView.getRules(), FACE_DOWN_SPELL, true);
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assertRuleExist("client side, opponent: face up - hide", permanentView.getRules(), FACE_DOWN_FACE_UP, false);
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assertRuleExist("client side, opponent: triggered ability - hide", permanentView.getRules(), FACE_DOWN_TRIGGER, false);
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assertRuleExist("client side, opponent: {R/W} cost hide", permanentView.getRules(), "{R/W}", false);
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});
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// make sure ward works too
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@ -124,4 +164,13 @@ public class DisguiseTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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private void assertRuleExist(String info, List<String> rules, String searchPart, boolean mustExists) {
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String foundAbility = rules.stream().filter(r -> r.contains(searchPart)).findFirst().orElse(null);
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if (mustExists) {
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Assert.assertTrue(info, foundAbility != null);
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} else {
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Assert.assertFalse(info, foundAbility != null);
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}
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}
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}
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@ -13,10 +13,12 @@ import org.mage.test.player.TestPlayer;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author levelX2
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* @author levelX2, JayDi85
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*/
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public class MorphTest extends CardTestPlayerBase {
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// DisguiseTest contains additional rules generation tests for face down
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/**
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* Tests if a creature with Morph is cast normal, it behaves as normal
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* creature
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@ -29,8 +29,8 @@ public class TurnFaceUpAbility extends SpecialAction {
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this.addCost(costs);
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this.usesStack = false;
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this.abilityType = AbilityType.SPECIAL_ACTION;
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this.setRuleVisible(false); // will be made visible only to controller in CardView
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this.setWorksFaceDown(true);
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this.setRuleVisible(false); // hide in face up, but show in face down view (it will be enabled as default ability)
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}
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protected TurnFaceUpAbility(final TurnFaceUpAbility ability) {
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@ -15,6 +15,8 @@ import mage.game.permanent.Permanent;
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import java.util.*;
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/**
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* TODO: must be reworked to use same face down logic as BecomesFaceDownCreatureEffect
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*
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* @author LevelX2
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*/
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@ -4,12 +4,14 @@ import mage.MageObject;
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import mage.MageObjectReference;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.TurnFaceUpAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Costs;
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import mage.abilities.costs.CostsImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.keyword.WardAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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@ -29,6 +31,7 @@ import java.util.UUID;
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/**
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* Support different face down types: morph/manifest and disguise/cloak
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*
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* <p>
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* This effect lets the card be a 2/2 face-down creature, with no text, no name,
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* no subtypes, and no mana cost, if it's face down on the battlefield. And it
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@ -81,15 +84,36 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
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this.objectReference = objectReference;
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this.zoneChangeCounter = Integer.MIN_VALUE;
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// additional abilities
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// face up
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// add additional face up and information abilities
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if (turnFaceUpCosts != null) {
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// face up for all
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this.additionalAbilities.add(new TurnFaceUpAbility(turnFaceUpCosts, faceDownType == FaceDownType.MEGAMORPHED));
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}
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// ward
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if (faceDownType == FaceDownType.DISGUISED
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|| faceDownType == faceDownType.CLOAKED) {
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this.additionalAbilities.add(new WardAbility(new ManaCostsImpl<>("{2}")));
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switch (faceDownType) {
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case MORPHED:
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case MEGAMORPHED:
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// face up rules replace for cost hide
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this.additionalAbilities.add(new SimpleStaticAbility(Zone.ALL, new InfoEffect(
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"Turn it face up any time for its morph cost."
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)));
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break;
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case DISGUISED:
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case CLOAKED:
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// ward
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this.additionalAbilities.add(new WardAbility(new ManaCostsImpl<>("{2}")));
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// face up rules replace for cost hide
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this.additionalAbilities.add(new SimpleStaticAbility(Zone.ALL, new InfoEffect(
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"Turn it face up any time for its disguise/cloaked cost."
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)));
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break;
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case MANUAL:
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case MANIFESTED:
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// no face up abilities
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break;
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default:
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throw new IllegalArgumentException("Un-supported face down type: " + faceDownType);
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}
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}
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staticText = "{this} becomes a 2/2 face-down creature, with no text, no name, no subtypes, and no mana cost";
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@ -216,16 +240,17 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
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// If a card with morph is manifested, its controller may turn that card face up using
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// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
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// or the procedure described above to turn a manifested permanent face up.
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//
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// so keep all tune face up abilities and other face down compatible
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// keep face down abilities active, but hide it from rules description
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if (ability.getWorksFaceDown()) {
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// keep face down abilities active, but hide it from rules description
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// example: When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens
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ability.setRuleVisible(false);
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// but do not hide default ability (becomes a 2/2 face-down creature)
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if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
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// becomes a 2/2 face-down creature - it hides a real ability too, but adds fake rule, see
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if (!ability.getEffects().isEmpty()) {
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if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureEffect) {
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// enable for stack
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ability.setRuleVisible(true);
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}
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}
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@ -236,7 +261,7 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
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abilitiesToRemove.add(ability);
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}
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// add additional abilities like face up
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// add additional abilities like face up (real ability hidden and duplicated with information without cost data)
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if (object instanceof Permanent) {
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// as permanent
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Permanent permanentObject = (Permanent) object;
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@ -244,7 +269,7 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
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if (additionalAbilities != null) {
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additionalAbilities.forEach(blueprintAbility -> {
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Ability newAbility = blueprintAbility.copy();
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newAbility.setRuleVisible(true);
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newAbility.setRuleVisible(CardUtil.isInformationAbility(newAbility));
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permanentObject.addAbility(newAbility, sourceId, game);
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});
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}
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@ -255,7 +280,7 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
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if (additionalAbilities != null) {
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additionalAbilities.forEach(blueprintAbility -> {
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Ability newAbility = blueprintAbility.copy();
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newAbility.setRuleVisible(true);
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newAbility.setRuleVisible(CardUtil.isInformationAbility(newAbility));
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cardObject.addAbility(newAbility);
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});
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}
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@ -100,9 +100,9 @@ public class DisguiseAbility extends SpellAbility {
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@Override
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public String getRule() {
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boolean isMana = disguiseCosts.get(0) instanceof ManaCost;
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String costInfo = this.disguiseCosts.getText() + (isMana ? " " : ". ");
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return ABILITY_KEYWORD + (isMana ? " " : "—")
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+ this.disguiseCosts.getText()
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+ (isMana ? ' ' : ". ")
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+ costInfo
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+ " <i>(" + REMINDER_TEXT + ")</i>";
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}
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}
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@ -8,9 +8,6 @@ import mage.cards.Card;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import java.util.Collections;
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import java.util.List;
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/**
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* @author LevelX2
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*/
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@ -20,18 +17,13 @@ public enum SpellAbilityCastMode {
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FLASHBACK("Flashback"),
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BESTOW("Bestow"),
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PROTOTYPE("Prototype"),
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MORPH("Morph", false, true, SpellAbilityCastMode.MORPH_ADDITIONAL_RULE),
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MEGAMORPH("Megamorph", false, true, SpellAbilityCastMode.MORPH_ADDITIONAL_RULE),
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DISGUISE("Disguise", false, true, SpellAbilityCastMode.DISGUISE_ADDITIONAL_RULE),
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MORPH("Morph", false, true),
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MEGAMORPH("Megamorph", false, true),
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DISGUISE("Disguise", false, true),
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TRANSFORMED("Transformed", true),
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DISTURB("Disturb", true),
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MORE_THAN_MEETS_THE_EYE("More than Meets the Eye", true);
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private static final String MORPH_ADDITIONAL_RULE = "You may cast this card as a 2/2 face-down creature, with no text,"
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+ " no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost.";
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private static final String DISGUISE_ADDITIONAL_RULE = "You may cast this card face down for {3} as a 2/2 creature with "
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+ "ward {2}. Turn it face up any time for its disguise cost.";
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private final String text;
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// should the cast mode use the second face?
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@ -39,10 +31,6 @@ public enum SpellAbilityCastMode {
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private final boolean isFaceDown;
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// use it to add additional info in stack object cause face down has nothing
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// TODO: is it possible to use InfoEffect or CardHint instead that?
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private final List<String> additionalRulesOnStack;
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public boolean isTransformed() {
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return this.isTransformed;
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}
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@ -52,24 +40,19 @@ public enum SpellAbilityCastMode {
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}
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SpellAbilityCastMode(String text, boolean isTransformed) {
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this(text, isTransformed, false, null);
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this(text, isTransformed, false);
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}
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SpellAbilityCastMode(String text, boolean isTransformed, boolean isFaceDown, String additionalRulesOnStack) {
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SpellAbilityCastMode(String text, boolean isTransformed, boolean isFaceDown) {
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this.text = text;
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this.isTransformed = isTransformed;
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this.isFaceDown = isFaceDown;
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this.additionalRulesOnStack = additionalRulesOnStack == null ? null : Collections.singletonList(additionalRulesOnStack);
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}
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public boolean isFaceDown() {
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return this.isFaceDown;
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}
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public List<String> getAdditionalRulesOnStack() {
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return additionalRulesOnStack;
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}
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@Override
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public String toString() {
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return text;
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@ -8,6 +8,7 @@ import mage.abilities.keyword.special.JohanVigilanceAbility;
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import mage.cards.Card;
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import mage.filter.predicate.Predicate;
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import mage.game.Game;
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import mage.util.CardUtil;
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import java.util.Objects;
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@ -43,11 +44,18 @@ public enum NoAbilityPredicate implements Predicate<MageObject> {
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// (2007-05-01)
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for (Ability ability : abilities) {
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// ignore inner face down abilities like turn up and becomes creature
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if (ability.getWorksFaceDown()) {
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// inner face down abilities like turn up and becomes creature
|
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continue;
|
||||
}
|
||||
if (!Objects.equals(ability.getClass(), SpellAbility.class) && !ability.getClass().equals(JohanVigilanceAbility.class)) {
|
||||
|
||||
// ignore information abilities
|
||||
if (CardUtil.isInformationAbility(ability)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Objects.equals(ability.getClass(), SpellAbility.class)
|
||||
&& !ability.getClass().equals(JohanVigilanceAbility.class)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ import mage.abilities.dynamicvalue.common.SavedDamageValue;
|
|||
import mage.abilities.dynamicvalue.common.StaticValue;
|
||||
import mage.abilities.effects.ContinuousEffect;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.common.InfoEffect;
|
||||
import mage.abilities.effects.common.asthought.CanPlayCardControllerEffect;
|
||||
import mage.abilities.effects.common.asthought.YouMaySpendManaAsAnyColorToCastTargetEffect;
|
||||
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
|
||||
|
|
@ -2237,4 +2238,12 @@ public final class CardUtil {
|
|||
public static boolean canShowAsControlled(Card card, UUID createdForPlayer) {
|
||||
return card.getControllerOrOwnerId().equals(createdForPlayer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ability used for information only, e.g. adds additional rule texts
|
||||
*/
|
||||
public static boolean isInformationAbility(Ability ability) {
|
||||
return !ability.getEffects().isEmpty()
|
||||
&& ability.getEffects().stream().allMatch(e -> e instanceof InfoEffect);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue