game: improved visible rules of face down cards, removed visible face up cost (part of #10653, #11884)

This commit is contained in:
Oleg Agafonov 2024-03-01 16:47:42 +04:00
parent 9ea3356b77
commit 55f1d36695
10 changed files with 128 additions and 58 deletions

View file

@ -373,14 +373,6 @@ public class CardView extends SimpleCardView {
this.superTypes = new ArrayList<>(card.getSuperType());
this.subTypes = card.getSubtype().copy();
this.rules = new ArrayList<>(card.getRules());
// additional rules for stack (example: morph ability text)
if (sourceCard instanceof Spell) {
List<String> extraRules = sourceCard.getSpellAbility().getSpellAbilityCastMode().getAdditionalRulesOnStack();
if (extraRules != null) {
this.rules.addAll(extraRules);
}
}
}
// GUI: enable day/night button to view original face up card

View file

@ -1,11 +1,14 @@
package org.mage.test.cards.abilities.keywords;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.TurnFaceUpAbility;
import mage.abilities.common.TurnedFaceUpSourceTriggeredAbility;
import mage.constants.EmptyNames;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import mage.view.CardView;
import mage.view.GameView;
import mage.view.PermanentView;
import mage.view.PlayerView;
@ -13,6 +16,8 @@ import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
import java.util.List;
/**
* Most of the face down logic was tested in MorphTest, here are tests for disguise related only
*
@ -21,7 +26,17 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class DisguiseTest extends CardTestPlayerBase {
@Test
public void test_NormalPlayAndClientData() {
public void test_NormalPlay_ClientData_CostRulesVisible() {
// it checks rules visible for face down cards, main logic:
// - real face up abilities uses special cost;
// - it must be hidden from opponent
// - so it must be replaced in rules by non-cost versions (e.g. text only)
String FACE_DOWN_SPELL = "with no text, no name, no subtypes";
String FACE_DOWN_TRIGGER = "When ";
String FACE_DOWN_FACE_UP = "down permanent face up";
// {R}{W}
// Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}.
// Turn it face up any time for its disguise cost.)
@ -38,6 +53,18 @@ public class DisguiseTest extends CardTestPlayerBase {
// prepare face down
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dog Walker using Disguise");
runCode("face up on stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
Assert.assertEquals("stack, server - can't find spell", 1, currentGame.getStack().size());
SpellAbility spellAbility = (SpellAbility) currentGame.getStack().getFirst().getStackAbility();
Assert.assertEquals("stack, server - can't find spell", "Cast Dog Walker using Disguise", spellAbility.getName());
CardView spellView = getGameView(playerA).getStack().values().stream().findFirst().orElse(null);
Assert.assertNotNull("stack, client: can't find spell", spellView);
// make sure rules visible
assertRuleExist("client side, stack: face down spell - show", spellView.getRules(), FACE_DOWN_SPELL, true);
assertRuleExist("client side, stack: face up - hide", spellView.getRules(), FACE_DOWN_FACE_UP, false);
assertRuleExist("client side, stack: triggered ability - hide", spellView.getRules(), FACE_DOWN_TRIGGER, false);
});
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dog Walker", 0);
checkPermanentCount("after face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
@ -53,9 +80,18 @@ public class DisguiseTest extends CardTestPlayerBase {
Assert.assertEquals("server side: wrong color", "", permanent.getColor(currentGame).toString());
Assert.assertEquals("server side: wrong power", "2", permanent.getPower().toString());
Assert.assertEquals("server side: wrong toughness", "2", permanent.getToughness().toString());
// make sure real abilities exists
// trigger
Ability ability = permanent.getAbilities(currentGame).stream().filter(a -> a instanceof TurnedFaceUpSourceTriggeredAbility).findFirst().orElse(null);
Assert.assertNotNull("server side: must have face up triggered ability", ability);
Assert.assertFalse("server side: face up triggered ability must be hidden", ability.getRuleVisible());
// face up
ability = permanent.getAbilities(currentGame).stream().filter(a -> a instanceof TurnFaceUpAbility).findFirst().orElse(null);
Assert.assertNotNull("server side: must have turn face up ability", ability);
String foundRule = permanent.getRules(currentGame).stream().filter(r -> r.contains("{R/W}")).findFirst().orElse(null);
// failed here? search BecomesFaceDownCreatureEffect and additionalAbilities
Assert.assertNull("server side: turn face up ability with {R/W} cost must be replaced by text only without cost", foundRule);
// client side - controller
GameView gameView = getGameView(playerA);
@ -69,9 +105,11 @@ public class DisguiseTest extends CardTestPlayerBase {
Assert.assertEquals("client side - controller: wrong color", "", permanentView.getColor().toString());
Assert.assertEquals("client side - controller: wrong power", "2", permanentView.getPower());
Assert.assertEquals("client side - controller: wrong toughness", "2", permanentView.getToughness());
// make sure rules hiding works fine
Assert.assertTrue("client side - controller: face up triggered ability must be hidden",
permanentView.getRules().stream().noneMatch(r -> r.contains("When ")));
// make sure rules visible
assertRuleExist("client side, controller: face down spell - show", permanentView.getRules(), FACE_DOWN_SPELL, true);
assertRuleExist("client side, controller: face up - hide", permanentView.getRules(), FACE_DOWN_FACE_UP, false);
assertRuleExist("client side, controller: triggered ability - hide", permanentView.getRules(), FACE_DOWN_TRIGGER, false);
assertRuleExist("client side, controller: {R/W} cost hide", permanentView.getRules(), "{R/W}", false);
// client side - opponent
gameView = getGameView(playerB);
@ -91,9 +129,11 @@ public class DisguiseTest extends CardTestPlayerBase {
Assert.assertEquals("client side - opponent: wrong color", "", permanentView.getColor().toString());
Assert.assertEquals("client side - opponent: wrong power", "2", permanentView.getPower());
Assert.assertEquals("client side - opponent: wrong toughness", "2", permanentView.getToughness());
// make sure rules hiding works fine
Assert.assertTrue("client side - opponent: face up triggered ability must be hidden",
permanentView.getRules().stream().noneMatch(r -> r.contains("When ")));
// make sure rules visible
assertRuleExist("client side, opponent: face down spell - show", permanentView.getRules(), FACE_DOWN_SPELL, true);
assertRuleExist("client side, opponent: face up - hide", permanentView.getRules(), FACE_DOWN_FACE_UP, false);
assertRuleExist("client side, opponent: triggered ability - hide", permanentView.getRules(), FACE_DOWN_TRIGGER, false);
assertRuleExist("client side, opponent: {R/W} cost hide", permanentView.getRules(), "{R/W}", false);
});
// make sure ward works too
@ -124,4 +164,13 @@ public class DisguiseTest extends CardTestPlayerBase {
setStopAt(1, PhaseStep.END_TURN);
execute();
}
private void assertRuleExist(String info, List<String> rules, String searchPart, boolean mustExists) {
String foundAbility = rules.stream().filter(r -> r.contains(searchPart)).findFirst().orElse(null);
if (mustExists) {
Assert.assertTrue(info, foundAbility != null);
} else {
Assert.assertFalse(info, foundAbility != null);
}
}
}

View file

@ -13,10 +13,12 @@ import org.mage.test.player.TestPlayer;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author levelX2
* @author levelX2, JayDi85
*/
public class MorphTest extends CardTestPlayerBase {
// DisguiseTest contains additional rules generation tests for face down
/**
* Tests if a creature with Morph is cast normal, it behaves as normal
* creature

View file

@ -29,8 +29,8 @@ public class TurnFaceUpAbility extends SpecialAction {
this.addCost(costs);
this.usesStack = false;
this.abilityType = AbilityType.SPECIAL_ACTION;
this.setRuleVisible(false); // will be made visible only to controller in CardView
this.setWorksFaceDown(true);
this.setRuleVisible(false); // hide in face up, but show in face down view (it will be enabled as default ability)
}
protected TurnFaceUpAbility(final TurnFaceUpAbility ability) {

View file

@ -15,6 +15,8 @@ import mage.game.permanent.Permanent;
import java.util.*;
/**
* TODO: must be reworked to use same face down logic as BecomesFaceDownCreatureEffect
*
* @author LevelX2
*/

View file

@ -4,12 +4,14 @@ import mage.MageObject;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.TurnFaceUpAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.keyword.WardAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
@ -29,6 +31,7 @@ import java.util.UUID;
/**
* Support different face down types: morph/manifest and disguise/cloak
*
* <p>
* This effect lets the card be a 2/2 face-down creature, with no text, no name,
* no subtypes, and no mana cost, if it's face down on the battlefield. And it
@ -81,15 +84,36 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
this.objectReference = objectReference;
this.zoneChangeCounter = Integer.MIN_VALUE;
// additional abilities
// face up
// add additional face up and information abilities
if (turnFaceUpCosts != null) {
// face up for all
this.additionalAbilities.add(new TurnFaceUpAbility(turnFaceUpCosts, faceDownType == FaceDownType.MEGAMORPHED));
}
// ward
if (faceDownType == FaceDownType.DISGUISED
|| faceDownType == faceDownType.CLOAKED) {
this.additionalAbilities.add(new WardAbility(new ManaCostsImpl<>("{2}")));
switch (faceDownType) {
case MORPHED:
case MEGAMORPHED:
// face up rules replace for cost hide
this.additionalAbilities.add(new SimpleStaticAbility(Zone.ALL, new InfoEffect(
"Turn it face up any time for its morph cost."
)));
break;
case DISGUISED:
case CLOAKED:
// ward
this.additionalAbilities.add(new WardAbility(new ManaCostsImpl<>("{2}")));
// face up rules replace for cost hide
this.additionalAbilities.add(new SimpleStaticAbility(Zone.ALL, new InfoEffect(
"Turn it face up any time for its disguise/cloaked cost."
)));
break;
case MANUAL:
case MANIFESTED:
// no face up abilities
break;
default:
throw new IllegalArgumentException("Un-supported face down type: " + faceDownType);
}
}
staticText = "{this} becomes a 2/2 face-down creature, with no text, no name, no subtypes, and no mana cost";
@ -216,16 +240,17 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
// If a card with morph is manifested, its controller may turn that card face up using
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
// or the procedure described above to turn a manifested permanent face up.
//
// so keep all tune face up abilities and other face down compatible
// keep face down abilities active, but hide it from rules description
if (ability.getWorksFaceDown()) {
// keep face down abilities active, but hide it from rules description
// example: When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens
ability.setRuleVisible(false);
// but do not hide default ability (becomes a 2/2 face-down creature)
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
// becomes a 2/2 face-down creature - it hides a real ability too, but adds fake rule, see
if (!ability.getEffects().isEmpty()) {
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureEffect) {
// enable for stack
ability.setRuleVisible(true);
}
}
@ -236,7 +261,7 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
abilitiesToRemove.add(ability);
}
// add additional abilities like face up
// add additional abilities like face up (real ability hidden and duplicated with information without cost data)
if (object instanceof Permanent) {
// as permanent
Permanent permanentObject = (Permanent) object;
@ -244,7 +269,7 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
if (additionalAbilities != null) {
additionalAbilities.forEach(blueprintAbility -> {
Ability newAbility = blueprintAbility.copy();
newAbility.setRuleVisible(true);
newAbility.setRuleVisible(CardUtil.isInformationAbility(newAbility));
permanentObject.addAbility(newAbility, sourceId, game);
});
}
@ -255,7 +280,7 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl {
if (additionalAbilities != null) {
additionalAbilities.forEach(blueprintAbility -> {
Ability newAbility = blueprintAbility.copy();
newAbility.setRuleVisible(true);
newAbility.setRuleVisible(CardUtil.isInformationAbility(newAbility));
cardObject.addAbility(newAbility);
});
}

View file

@ -100,9 +100,9 @@ public class DisguiseAbility extends SpellAbility {
@Override
public String getRule() {
boolean isMana = disguiseCosts.get(0) instanceof ManaCost;
String costInfo = this.disguiseCosts.getText() + (isMana ? " " : ". ");
return ABILITY_KEYWORD + (isMana ? " " : "&mdash;")
+ this.disguiseCosts.getText()
+ (isMana ? ' ' : ". ")
+ costInfo
+ " <i>(" + REMINDER_TEXT + ")</i>";
}
}

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@ -8,9 +8,6 @@ import mage.cards.Card;
import mage.game.Game;
import mage.game.stack.Spell;
import java.util.Collections;
import java.util.List;
/**
* @author LevelX2
*/
@ -20,18 +17,13 @@ public enum SpellAbilityCastMode {
FLASHBACK("Flashback"),
BESTOW("Bestow"),
PROTOTYPE("Prototype"),
MORPH("Morph", false, true, SpellAbilityCastMode.MORPH_ADDITIONAL_RULE),
MEGAMORPH("Megamorph", false, true, SpellAbilityCastMode.MORPH_ADDITIONAL_RULE),
DISGUISE("Disguise", false, true, SpellAbilityCastMode.DISGUISE_ADDITIONAL_RULE),
MORPH("Morph", false, true),
MEGAMORPH("Megamorph", false, true),
DISGUISE("Disguise", false, true),
TRANSFORMED("Transformed", true),
DISTURB("Disturb", true),
MORE_THAN_MEETS_THE_EYE("More than Meets the Eye", true);
private static final String MORPH_ADDITIONAL_RULE = "You may cast this card as a 2/2 face-down creature, with no text,"
+ " no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost.";
private static final String DISGUISE_ADDITIONAL_RULE = "You may cast this card face down for {3} as a 2/2 creature with "
+ "ward {2}. Turn it face up any time for its disguise cost.";
private final String text;
// should the cast mode use the second face?
@ -39,10 +31,6 @@ public enum SpellAbilityCastMode {
private final boolean isFaceDown;
// use it to add additional info in stack object cause face down has nothing
// TODO: is it possible to use InfoEffect or CardHint instead that?
private final List<String> additionalRulesOnStack;
public boolean isTransformed() {
return this.isTransformed;
}
@ -52,24 +40,19 @@ public enum SpellAbilityCastMode {
}
SpellAbilityCastMode(String text, boolean isTransformed) {
this(text, isTransformed, false, null);
this(text, isTransformed, false);
}
SpellAbilityCastMode(String text, boolean isTransformed, boolean isFaceDown, String additionalRulesOnStack) {
SpellAbilityCastMode(String text, boolean isTransformed, boolean isFaceDown) {
this.text = text;
this.isTransformed = isTransformed;
this.isFaceDown = isFaceDown;
this.additionalRulesOnStack = additionalRulesOnStack == null ? null : Collections.singletonList(additionalRulesOnStack);
}
public boolean isFaceDown() {
return this.isFaceDown;
}
public List<String> getAdditionalRulesOnStack() {
return additionalRulesOnStack;
}
@Override
public String toString() {
return text;

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@ -8,6 +8,7 @@ import mage.abilities.keyword.special.JohanVigilanceAbility;
import mage.cards.Card;
import mage.filter.predicate.Predicate;
import mage.game.Game;
import mage.util.CardUtil;
import java.util.Objects;
@ -43,11 +44,18 @@ public enum NoAbilityPredicate implements Predicate<MageObject> {
// (2007-05-01)
for (Ability ability : abilities) {
// ignore inner face down abilities like turn up and becomes creature
if (ability.getWorksFaceDown()) {
// inner face down abilities like turn up and becomes creature
continue;
}
if (!Objects.equals(ability.getClass(), SpellAbility.class) && !ability.getClass().equals(JohanVigilanceAbility.class)) {
// ignore information abilities
if (CardUtil.isInformationAbility(ability)) {
continue;
}
if (!Objects.equals(ability.getClass(), SpellAbility.class)
&& !ability.getClass().equals(JohanVigilanceAbility.class)) {
return false;
}
}

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@ -13,6 +13,7 @@ import mage.abilities.dynamicvalue.common.SavedDamageValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.asthought.CanPlayCardControllerEffect;
import mage.abilities.effects.common.asthought.YouMaySpendManaAsAnyColorToCastTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
@ -2237,4 +2238,12 @@ public final class CardUtil {
public static boolean canShowAsControlled(Card card, UUID createdForPlayer) {
return card.getControllerOrOwnerId().equals(createdForPlayer);
}
/**
* Ability used for information only, e.g. adds additional rule texts
*/
public static boolean isInformationAbility(Ability ability) {
return !ability.getEffects().isEmpty()
&& ability.getEffects().stream().allMatch(e -> e instanceof InfoEffect);
}
}