* Fixed more possible endless loops of while iterations not ending if a asked player left game.

This commit is contained in:
LevelX2 2014-06-05 23:18:39 +02:00
parent 6b817b0669
commit 53b8f1977a
67 changed files with 170 additions and 160 deletions

View file

@ -126,7 +126,7 @@ class CloneShellEffect extends OneShotEffect {
if (cards.size() > 0) {
TargetCard target2 = new TargetCard(Zone.PICK, filter2);
target2.setRequired(true);
while (cards.size() > 1) {
while (player.isInGame() && cards.size() > 1) {
player.choose(Outcome.Benefit, cards, target2, game);
Card card = cards.get(target2.getFirstTarget(), game);
if (card != null) {