forked from External/mage
* Fixed more possible endless loops of while iterations not ending if a asked player left game.
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6b817b0669
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67 changed files with 170 additions and 160 deletions
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@ -126,7 +126,7 @@ class CloneShellEffect extends OneShotEffect {
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if (cards.size() > 0) {
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TargetCard target2 = new TargetCard(Zone.PICK, filter2);
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target2.setRequired(true);
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while (cards.size() > 1) {
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while (player.isInGame() && cards.size() > 1) {
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player.choose(Outcome.Benefit, cards, target2, game);
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Card card = cards.get(target2.getFirstTarget(), game);
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if (card != null) {
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