forked from External/mage
Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs); * network: fixed frozen user responses in some use cases; * network: fixed accidental and incorrect user responses (only latest response will be used now); * network: improved freeze logs, added problem method name and code's line number; * cheats: removed outdated deck and card load logic (only init.txt commands supports now); * cheats: fixed wrong priority after add card dialog (closes #11437); * cheats: improved stability and random errors on cheat executes (related to #11437); * docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
This commit is contained in:
parent
4ba3e1fec5
commit
53add71826
33 changed files with 476 additions and 273 deletions
|
|
@ -35,7 +35,7 @@ import mage.game.draft.DraftCube;
|
|||
import mage.game.permanent.token.Token;
|
||||
import mage.game.permanent.token.TokenImpl;
|
||||
import mage.game.permanent.token.custom.CreatureToken;
|
||||
import mage.server.util.SystemUtil;
|
||||
import mage.utils.SystemUtil;
|
||||
import mage.sets.TherosBeyondDeath;
|
||||
import mage.target.targetpointer.TargetPointer;
|
||||
import mage.util.CardUtil;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue