forked from External/mage
Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs); * network: fixed frozen user responses in some use cases; * network: fixed accidental and incorrect user responses (only latest response will be used now); * network: improved freeze logs, added problem method name and code's line number; * cheats: removed outdated deck and card load logic (only init.txt commands supports now); * cheats: fixed wrong priority after add card dialog (closes #11437); * cheats: improved stability and random errors on cheat executes (related to #11437); * docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
This commit is contained in:
parent
4ba3e1fec5
commit
53add71826
33 changed files with 476 additions and 273 deletions
|
|
@ -146,22 +146,13 @@ public class GameManagerImpl implements GameManager {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void cheat(UUID gameId, UUID userId, UUID playerId, DeckCardLists deckList) {
|
||||
public void cheatShow(UUID gameId, UUID userId, UUID playerId) {
|
||||
GameController gameController = getGameControllerSafe(gameId);
|
||||
if (gameController != null) {
|
||||
gameController.cheat(userId, playerId, deckList);
|
||||
gameController.cheatShow(playerId);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean cheat(UUID gameId, UUID userId, UUID playerId, String cardName) {
|
||||
GameController gameController = getGameControllerSafe(gameId);
|
||||
if (gameController != null) {
|
||||
return gameController.cheat(userId, playerId, cardName);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeGame(UUID gameId) {
|
||||
GameController gameController = getGameControllerSafe(gameId);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue