forked from External/mage
Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs); * network: fixed frozen user responses in some use cases; * network: fixed accidental and incorrect user responses (only latest response will be used now); * network: improved freeze logs, added problem method name and code's line number; * cheats: removed outdated deck and card load logic (only init.txt commands supports now); * cheats: fixed wrong priority after add card dialog (closes #11437); * cheats: improved stability and random errors on cheat executes (related to #11437); * docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
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33 changed files with 476 additions and 273 deletions
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@ -1499,10 +1499,10 @@ public class SessionImpl implements Session {
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}
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@Override
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public boolean cheat(UUID gameId, UUID playerId, DeckCardLists deckList) {
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public boolean cheatShow(UUID gameId, UUID playerId) {
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try {
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if (isConnected()) {
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server.cheatMultiple(gameId, sessionId, playerId, deckList);
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server.cheatShow(gameId, sessionId, playerId);
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return true;
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}
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} catch (MageException ex) {
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