forked from External/mage
Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs); * network: fixed frozen user responses in some use cases; * network: fixed accidental and incorrect user responses (only latest response will be used now); * network: improved freeze logs, added problem method name and code's line number; * cheats: removed outdated deck and card load logic (only init.txt commands supports now); * cheats: fixed wrong priority after add card dialog (closes #11437); * cheats: improved stability and random errors on cheat executes (related to #11437); * docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
This commit is contained in:
parent
4ba3e1fec5
commit
53add71826
33 changed files with 476 additions and 273 deletions
|
|
@ -588,7 +588,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
|
|||
}
|
||||
|
||||
private void btnCheatActionPerformed(java.awt.event.ActionEvent evt) {
|
||||
SessionHandler.cheat(gameId, playerId, DeckImporter.importDeckFromFile("cheat.dck", false));
|
||||
SessionHandler.cheatShow(gameId, playerId);
|
||||
}
|
||||
|
||||
public boolean isSmallMode() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue