Improved network stability and other related fixes:

* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
This commit is contained in:
Oleg Agafonov 2023-11-24 21:22:16 +04:00
parent 4ba3e1fec5
commit 53add71826
33 changed files with 476 additions and 273 deletions

View file

@ -77,7 +77,7 @@ public class GameState implements Serializable, Copyable<GameState> {
private Turn turn;
private TurnMods turnMods; // one time turn modifications (turn, phase or step)
private UUID activePlayerId; // playerId which turn it is
private UUID priorityPlayerId; // player that has currently priority
private UUID priorityPlayerId; // player that has currently priority (setup before any choose)
private UUID playerByOrderId; // player that has currently priority
private UUID monarchId; // player that is the monarch
private UUID initiativeId; // player that has the initiative