Improved network stability and other related fixes:

* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
This commit is contained in:
Oleg Agafonov 2023-11-24 21:22:16 +04:00
parent 4ba3e1fec5
commit 53add71826
33 changed files with 476 additions and 273 deletions

View file

@ -534,7 +534,6 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
// game cheats (for tests only)
void cheat(UUID ownerId, Map<Zone, String> commands);
void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard, List<Card> command);
// controlling the behaviour of replacement effects while permanents entering the battlefield