forked from External/mage
GUI, preferences: removed 4 useless size settings, fixed wrong fonts in few places like miss image path (part of #969, #6887)
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parent
ba929d5692
commit
53a072b759
22 changed files with 166 additions and 180 deletions
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@ -53,7 +53,7 @@ public class PickChoiceDialog extends MageDialog {
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// pick choice shared in multiple dialogs, so modify window size only one time
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// TODO: implement global window size settings and runtime theme support by gui scale logic (interface like MageThemeSupported:onSizeChanged,onThemeChanged,etc)
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float guiScale = GUISizeHelper.gameDialogAreaFont.getSize2D() / GUISizeHelper.gameDialogAreaDefaultFontSize;
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float guiScale = GUISizeHelper.gameFeedbackPanelFont.getSize2D() / GUISizeHelper.gameDialogAreaDefaultFontSize;
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int newWidth = GUISizeHelper.guiSizeScale(this.getSize().width, guiScale);
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int newHeight = GUISizeHelper.guiSizeScale(this.getSize().height, guiScale);
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this.setSize(newWidth, newHeight);
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@ -286,14 +286,14 @@ public class PickChoiceDialog extends MageDialog {
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public void changeGUISize() {
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super.changeGUISize();
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this.textMessage.setFont(GUISizeHelper.gameDialogAreaFont);
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this.textSubMessage.setFont(GUISizeHelper.gameDialogAreaFont);
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this.labelSearch.setFont(GUISizeHelper.gameDialogAreaFont);
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this.editSearch.setFont(GUISizeHelper.gameDialogAreaFont);
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this.cbSpecial.setFont(GUISizeHelper.gameDialogAreaFont);
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this.textMessage.setFont(GUISizeHelper.gameFeedbackPanelFont);
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this.textSubMessage.setFont(GUISizeHelper.gameFeedbackPanelFont);
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this.labelSearch.setFont(GUISizeHelper.gameFeedbackPanelFont);
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this.editSearch.setFont(GUISizeHelper.gameFeedbackPanelFont);
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this.cbSpecial.setFont(GUISizeHelper.gameFeedbackPanelFont);
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this.listChoices.setFont(GUISizeHelper.tableFont);
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this.btOK.setFont(GUISizeHelper.gameDialogAreaFont);
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this.btCancel.setFont(GUISizeHelper.gameDialogAreaFont);
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this.btOK.setFont(GUISizeHelper.gameFeedbackPanelFont);
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this.btCancel.setFont(GUISizeHelper.gameFeedbackPanelFont);
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}
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private void choiceHintShow(int modelIndex) {
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