forked from External/mage
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
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201 changed files with 1132 additions and 1187 deletions
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@ -24,11 +24,9 @@ public class SourceDidDamageWatcher extends Watcher {
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE
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|| event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER
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if (event.getType() == GameEvent.EventType.DAMAGED_PERMANENT
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|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER) {
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damageSources.add(event.getSourceId());
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}
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}
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