forked from External/mage
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
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201 changed files with 1132 additions and 1187 deletions
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@ -33,11 +33,8 @@ public abstract class DamagedBatchEvent extends GameEvent {
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if (damagedEvent instanceof DamagedPlayerEvent) {
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event = new DamagedPlayerBatchEvent();
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event.addEvent(damagedEvent);
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} else if (damagedEvent instanceof DamagedCreatureEvent) {
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event = new DamagedCreatureBatchEvent();
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event.addEvent(damagedEvent);
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} else if (damagedEvent instanceof DamagedPlaneswalkerEvent) {
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event = new DamagedPlaneswalkerBatchEvent();
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} else if (damagedEvent instanceof DamagedPermanentEvent) {
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event = new DamagedPermanentBatchEvent();
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event.addEvent(damagedEvent);
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}
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return event;
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