forked from External/mage
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
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201 changed files with 1132 additions and 1187 deletions
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@ -58,9 +58,9 @@ class AjaniSteadfastPreventEffect extends PreventionEffectImpl {
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return super.applies(event, source, game);
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}
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if (event.getType() == GameEvent.EventType.DAMAGE_PLANESWALKER) {
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if (event.getType() == GameEvent.EventType.DAMAGE_PERMANENT) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && permanent.isControlledBy(source.getControllerId())) {
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if (permanent != null && permanent.isPlaneswalker() && permanent.isControlledBy(source.getControllerId())) {
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return super.applies(event, source, game);
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}
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}
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